《游戏编码大全》封面

游戏编码大全

Game Coding Complete

Mike McShaffry · 初版 2003 年

6人推荐
10位读者提及
13次提及

为什么值得读

  • 作者为行业老兵且深谙游戏底层开发
  • 扫清许多容易踩坑的新手常见错误
  • 覆盖资源管理等近千页架构实战细节

Hacker News 上怎么说

  • ……更多反映的是作者个人的怪癖和他自己的代码库,而不是对业界实际开发和使用的游戏引擎的调研。我也听过不少关于 Mike McShaffry 的《Game Coding Complete》的好评。McShaffry 是游戏行业的老兵了,所以肚子里确实有货。不过,这本书的目标读者似乎是纯新手,所以里面的很多内容对你来说可能用处不大。在那一档之下的……

    …reflection of the idiosyncrasies of the author and his personal code base than an investigation of game engines as developed and used in the industry. I've also heard good things about Mike McShaffry's Game Coding Complete. McShaffry is a game industry veteran, so he knows what he's talking about. However, it seems to be targeted at rank beginners, so a lot of the material might not be very useful to you. Below that tier,…

  • 关于编程方面,推荐 Mike McShaffry 和 David Graham 写的《Game Coding Complete》。这本书对很多设计考量做了非常漂亮的入门讲解,而且鉴于 McShaffry 在早期编程时代就搞过不少游戏开发……

    For programming, "Game Coding Complete" by Mike McShaffry and David Graham. The book gave a very nice intro to a number of design considerations and given that McShaffry did a decent amount of game programming in the early days of programming,…

  • http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory... http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/d... 这两本能帮你扫清绝大部分最大的新手误区,尤其是 Gregory 那本。另外碰撞检测我推荐这本书:http://www.amazon.com/Real-Time-Collision-Detection-Interact...…

    http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory... http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/d... Those two will clean up most of the biggest newbie mistakes, especially the Gregory one. I also suggest this book for collision detection: http://www.amazon.com/Real-Time-Collision-Detection-Interact...…

  • ……很棒的资源,但比起游戏开发,它更多是在讲设计模式。基本上就是一本带有 gamedev 风味的设计模式书。关于游戏开发更好的书还得是《Game Coding Complete》[0]。[0] https://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry...

    …wonderful resources, it is much less about game development than it is about design patterns. Basically, it's a gamedev flavored book about design patterns. A much better books about game development would be Game Coding Complete [0]. [0] https://www.amazon.com/Game-Coding-Complete-Fourth-McShaffry...

  • ……《高中生编译器与解释器设计与实现》。那是本大部头,涵盖了 Lua 集成以及从零手写脚本引擎(lex 和 yacc 全套)。McShaffry 写的《Game Coding Complete》简直神了。又是一本大部头(差一点就 1000 页),讲透了怎么构建游戏架构,涵盖了一大堆重要却枯燥的基础细节,比如资源管理以及通过微软的……

    …"Compiler and Interpreter Design and Implementation for High Schoolers". It's a massive tome, and covers both Lua integration and then rolling a scripting engine from scratch (lex and yacc and all). Game Coding Complete by McShaffry is utterly fantastic. Another tome (just shy of 1000 pages), it goes over how to structure a game, covering a lot of important but banal stuff like resource management and passing Microsoft…

  • Jason Gregory 的《Game Engine Architecture》很适合用来做大局观的全局鸟瞰。另外也可以试试《Game Coding Complete》(也就是大家常说的“恐龙书”),细节和微妙之处更多一些。无论你的目标语言或平台是什么,这两本书都是极具价值的起步之选。看完了这两本,我才会考虑……

    The Jason Gregory "Game Engine Architecture" is a good place to start for a 10,000 foot overview. Also try "Game Coding Complete," (aka "the Dinosaur Book") which has some more details and nuances. Both books are valuable starting places regardless of what your target language or platform is. After those two I would consider what…

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