《游戏脚本精通》封面

游戏脚本精通

Game Scripting Mastery

Alex Varanese · 初版 2002 年

6人推荐
7位读者提及
11次提及

Hacker News 上怎么说

  • 噢抱歉,基本上就是把代码当作普通媒体文件来看待。Varanese 和 LaMothe 写的《Game Scripting Mastery》深入讲解了如何创建自己的语言并将其编译为中间代码(I-code),然后在游戏里运行这些脚本,就像你加载图像或声音一样……

    Oh sorry, basically treating code as any other media file. "Game Scripting Mastery" by Varanese and LaMothe goes into a lot of detail about creating your own language and compiling it to I-code and then running the scripts in the game, the same way you would load images or sounds.…

  • 很棒的系列文章。推荐书单里还可以加上一本《Game Scripting Mastery》,这是本学习创建脚本语言、编译器和虚拟机的绝佳好书。别被书名劝退,它真是块宝玉。https://www.amazon.com/Scripting-Mastery-Premier-Press-Devel...

    Neat series. Another book to add to the recommendation list is Game Scripting Mastery which is a great text for learning to create scripting languages, compilers, and virtual machines. Don't judge it by the title, it's a gem. https://www.amazon.com/Scripting-Mastery-Premier-Press-Devel...

  • 我人生中最难忘的经历之一,就是照着 Alex Varanese 写的《Game Scripting Mastery》https://books.google.ca/books/about/Game_Scripting_Mastery.h... 搓出了一个名为 Dungeon Of Despair 的小型 2D RPG。这本书教你从零开始为 Win32 开发一款简单的游戏。画面在今天看来相当过时了,但是……

    One of the most memorable experiences of my life was building a small 2D RPG named Dungeon Of Despair from the book "Game Scripting Mastery" https://books.google.ca/books/about/Game_Scripting_Mastery.h... by Alex Varanese. The game teaches you to build a simple game for Win32 from scratch. The graphics would be pretty dated now, but the…

  • ……各种 AI 技术以及每种技术的实现示例(非常有那种“七周七种 AI 架构”的风格)。~ 虽然不在书单上,但我极力推荐两本书:Varanese 写的《Game Scripting Mastery》,基本上就是“写给高中生的编译器和解释器设计与实现”。它是一本大部头,既讲了 Lua 集成,又讲了从零手写脚本引擎……

    …number of AI techniques and the implementation of examples for each one (very much a sort of "Seven AI Architectures in Seven Weeks" kind of affair). ~ Not on the list, but two I'd really recommend: Game Scripting Mastery by Varanese is basically "Compiler and Interpreter Design and Implementation for High Schoolers". It's a massive tome, and covers both Lua integration and then rolling a scripting engine from scratch…

  • 我的编译器基础知识就是从《Game Scripting Mastery》学来的。我当时其实并不是想为游戏脚本写编译器,只是听说这是一本非常偏重实战(轻理论)的书,而当年幼稚的我觉得这挺好的。我还会推荐……

    I learnt the basics of compilers from Game Scripting Mastery. I wasn't trying to write a compiler for game scripts, I'd just read it was a very practical (Light on theory) book, and my naive younger self thought this would be a good thing. I'd also recommend…

  • 你读过《Game Scripting Mastery》这本书吗?它详细列出了构建类 C 脚本语言以及运行在自定义字节码之上的虚拟机(Virtual Machine)的具体步骤。

    Have you tried the book "Game Scripting Mastery"? It lays out the detail steps to construct a C-like scripting language and a Virtual Machine to run on top of a customized byte-code.

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