…since we're programmers, and games are cool (for some values of games, and some values of cool), therefore, I'm going to recommend that take a look in that area for algorithms and techniques. The book Game Programming Gems (the first one) has a chapter on collision detection. http://www.amazon.com/Game-Programming-Gems/dp/1584500492/ Article to start with: http://www.gamedev.net/reference/articles/article1234.asp As…
……在一本厚厚的大部头书里,把一套软件从头到尾配着注释和辅助代码完整端出来,摸得着翻得到。另外必须大吹特吹一下 Mark DeLoura 的《游戏编程精粹》(Game Programming Gems)系列——我都不知道当年是怎么搞成的,我一个 17 岁的小屁孩,在任何行业都没有任何专业经验,居然在第一卷里发表了一章,哈哈(我只是……
…piece of software from beginning to end with commentary and supporting code in a giant book that you can touch and feel and flip through the pages of. Also very much worth shouting out Mark DeLoura's 'Game Programming Gems' series -- I'm not sure how it even happened, but I got a chapter published in the first volume while being a 17 year old kid who had zero professional experience in any industry of any kind lol (I just…
I've read or owned several of those books at one point or another. Some opinions: The Game Programming Gems series has a wonderful variety of articles, and even though many of the graphics tricks are no longer super useful the software engineering and exposure to how other people think about systems is very…
…knowledge. Some examples of places to look/things to search for implementations or similar/better: -GDC Slide Decks -Game Programming Data Structure/Performance Books -Game Industry Publications - ex: Game Programming Gems -EA STL -Game Dev Sites -Any available source to various engines/games in the last many years should have more than a few inside Moreover, this is also a common thing in a lot of embedded and high-performance…
…rasterization. There is value in the bits on BSP and visibility, but it's probably only a third of the last ten (of 70) chapters. That said, there's probably more relevant worth in those bits than any Game Programming Gems books :). Abrash is a great writer and, even if you skip the deep technical dives and code listings, the book is still worth reading.
你可以去看看《AI 游戏编程精粹》(AI Game Programming Wisdom)系列。我记得目前已经出了四本。《游戏编程精粹》(Game Programming Gems)是另一个值得一读的系列(我记得现在有 8 本了);每本书通常都会有一节专门讲游戏 AI。这些书是由业界一线开发者撰写的系列文章,用来解决……
You might want to check out the "AI Game Programming Wisdom" series. I think at this point, there are four of them. "Game Programming Gems" is another series worth checking out (I think there are 8 at this point); each book normally has a section on game AI. The books are a series of articles written by industry practitioners solving a…
……既然我们是程序员,而且游戏又很酷(在某些游戏的定义、以及某些酷的定义下),所以,我建议去那个领域看看算法和技术。那本《游戏编程精粹》(Game Programming Gems)第一卷里就有一章专门讲碰撞检测。http://www.amazon.com/Game-Programming-Gems/dp/1584500492/ 入门文章看这里:http://www.gamedev.net/reference/articles/article1234.asp 正如……
…since we're programmers, and games are cool (for some values of games, and some values of cool), therefore, I'm going to recommend that take a look in that area for algorithms and techniques. The book Game Programming Gems (the first one) has a chapter on collision detection. http://www.amazon.com/Game-Programming-Gems/dp/1584500492/ Article to start with: http://www.gamedev.net/reference/articles/article1234.asp As…
……在一本厚厚的大部头书里,把一套软件从头到尾配着注释和辅助代码完整端出来,摸得着翻得到。另外必须大吹特吹一下 Mark DeLoura 的《游戏编程精粹》(Game Programming Gems)系列——我都不知道当年是怎么搞成的,我一个 17 岁的小屁孩,在任何行业都没有任何专业经验,居然在第一卷里发表了一章,哈哈(我只是……
…piece of software from beginning to end with commentary and supporting code in a giant book that you can touch and feel and flip through the pages of. Also very much worth shouting out Mark DeLoura's 'Game Programming Gems' series -- I'm not sure how it even happened, but I got a chapter published in the first volume while being a 17 year old kid who had zero professional experience in any industry of any kind lol (I just…
这几本书我曾经在某个时期读过或买过好几本。说说看法:《游戏编程精粹》(Game Programming Gems)系列的文章涉猎极其广泛,尽管里面很多图形学小技巧现在已经没啥大用了,但其中的软件工程思想以及见识别人如何思考系统架构,是非常……
I've read or owned several of those books at one point or another. Some opinions: The Game Programming Gems series has a wonderful variety of articles, and even though many of the graphics tricks are no longer super useful the software engineering and exposure to how other people think about systems is very…
……知识。一些可以去寻找/搜索具体实现或类似/更优方案的地方:- GDC 演讲幻灯片 - 游戏编程数据结构/性能相关的书 - 游戏行业出版物——比如《游戏编程精粹》(Game Programming Gems) - EA STL - 游戏开发网站 - 过去这些年里各种引擎/游戏的公开源码,里面应该不止一两处。此外,这在很多嵌入式和高性能……
…knowledge. Some examples of places to look/things to search for implementations or similar/better: -GDC Slide Decks -Game Programming Data Structure/Performance Books -Game Industry Publications - ex: Game Programming Gems -EA STL -Game Dev Sites -Any available source to various engines/games in the last many years should have more than a few inside Moreover, this is also a common thing in a lot of embedded and high-performance…
……光栅化。关于 BSP 和可见性的部分挺有价值,但可能只占最后 10 章(共 70 章)的三分之一。话虽如此,这些内容可能比任何一本《游戏编程精粹》(Game Programming Gems)都更有参考价值 :)。Abrash 是个很棒的作者,哪怕你跳过深入的技术剖析和代码清单,这本书依然值得一读。
…rasterization. There is value in the bits on BSP and visibility, but it's probably only a third of the last ten (of 70) chapters. That said, there's probably more relevant worth in those bits than any Game Programming Gems books :). Abrash is a great writer and, even if you skip the deep technical dives and code listings, the book is still worth reading.
你可以去看看《AI 游戏编程精粹》(AI Game Programming Wisdom)系列。我记得目前已经出了四本。《游戏编程精粹》(Game Programming Gems)是另一个值得一读的系列(我记得现在有 8 本了);每本书通常都会有一节专门讲游戏 AI。这些书是由业界一线开发者撰写的系列文章,用来解决……
You might want to check out the "AI Game Programming Wisdom" series. I think at this point, there are four of them. "Game Programming Gems" is another series worth checking out (I think there are 8 at this point); each book normally has a section on game AI. The books are a series of articles written by industry practitioners solving a…