《RenderMan 进阶》封面

RenderMan 进阶

Advanced RenderMan

Anthony A. Apodaca · 初版 1999 年

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Hacker News 上怎么说

  • 为什么会显得不稳定?我从 Apodaca 的那本《Advanced Renderman》里完全没看出这种感觉。看起来是个很酷的地方,只是后来在 Lucas 和 Jobs 之间做了一些人员调整。我一直纳闷为什么 Pat Hanrahan 在皮克斯没那么出名……后来我搜了一下他。才发现原来他……

    Why did it seem unstable? I didn't get that impression from Apodaca's book: Advanced Renderman. Seemed like a really cool place with a bit of shuffling between Lucas and Jobs later. I always wondered why Pat Hanrahan wasn't more prominent in Pixar... then I looked him up. I haven't realized he…

  • ……"perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd 然后可以去看看 Steve Upstill 写的书《The Renderman Companion》、Tony Apodaca 和 Larry Gritz 写的《Advanced RenderMan》,以及规范[1]来做参考。通过这个简单的接口,你能学到很多创作技巧、几何、动画、数学和技术。注意这里的旋转是……

    …"perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd Then check out the Steve Upstill book "The Renderman Companion", "Advanced RenderMan" by Tony Apodaca and Larry Gritz, and the spec[1] for reference. You can learn a lot of creative skills, geometry, animation, math, and technology from this simple interface. Note how rotations are…

  • 是的,像 90 年代的经典书籍《The Renderman Companion》或《Advanced RenderMan》,然后还有工具书,每个工具一本。我以前收藏过好多 Maya 和 3DS Max 的书。

    Yes, classic book where from 90's like "The Renderman Companion" or "Advanced RenderMan", and then there is toolings books, for each tool. I used to own many Maya books and 3DS Max books.

  • ……在《虫虫危机》中,对 BMRT 的调用被用于蝗虫老巢里的玻璃瓶。所有其他的反射和折射都是用“标配”的环境贴图搞定的。来源:Apodaca, Gritz, 《Advanced Renderman》——MK 2000。

    …calls to BMRT was used in "A Bug's Life" for the glass bottles at the grasshopper's hideout. All other reflection and refraction were done using 'standard-issue' environment maps. Source: Apodaca,Gritz, Advanced Renderman -- MK 2000.

  • 作者在这里直接讨论了这个问题,还顺带致敬了《Advanced Renderman》:https://iquilezles.org/www/articles/checkerfiltering/checker...

    the author directly addresses this with a nod to Advanced Renderman here: https://iquilezles.org/www/articles/checkerfiltering/checker...

  • ……在90年代及之后,很少有人写着色器(shader,大部分是用于视效 VFX,用 RenderMan SL 写的)。所以除开《Texturing and Modeling -- A Procedural Approach》、以及《The RenderMan Companion》和《Advanced RenderMan》之外,根本没什么参考资料。后来的《GPU Gems》系列填补了一些空白。RenderMan Repository 网站当时存有着色器源码,所有的 pattern 都是隐式的(也就是我们今天说的 2D SDF)……

    …were very few people writing shaders (mostly for VFX, in RenderMan SL) in the 90's and after. So apart from the "Texturing and Modeling -- A Procedural Approach" book, the "The RenderMan Companion" and "Advanced RenderMan", there was no literature. The GPU Gems series closed some gaps in later years. The RenderMan Repository website was what had shader source and all pattern stuff was implict (what we call 2D SDFs today)…

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