
3D数学基础:图形与游戏开发
3D math primer for graphics and game development
Fletcher Dunn · 初版 2002 年
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为什么值得读
- 内容精炼且讲解透彻
- 适合零图形学背景补全线性代数
- 帮助游戏开发初学者跨越数学门槛
“本书介绍了用于描述、模拟和渲染 3D 世界所需的基本数学知识。它为游戏设计师提供了数学入门指南,涵盖坐标空间、向量与矩阵的基础、三维定向、微积分与动力学入门、图形学以及参数曲线”——
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我也推荐一下这本书:《3D Math Primer for Graphics and Game Development》https://www.amazon.com/Primer-Graphics-Development-Wordware-... 大学那会儿搞游戏开发时,它帮了我大忙。数学一直是我最大的痛点。我现在做医疗健康……
Allow me to recommend this book as well: 3D Math Primer for Graphics and Game Development https://www.amazon.com/Primer-Graphics-Development-Wordware-... It helped me tremendously when I was into game development back in college. The math was always the biggest hangup for me. I'm in healthcare…
F.Dunn 和 I.Parberry 写的《3D Math Primer for Graphics and Game Development》- https://thefinancialengineer.net/wp-content/uploads/2015/04/...
3D Math Primer for Graphics and Game Development by F.Dunn and I.Parberry - https://thefinancialengineer.net/wp-content/uploads/2015/04/...
我这个问题可能比较泛,就像听起来那样。我正从前端工程转入图形编程领域。我一直在通过《3D Math Primer for Graphics and Game Development》[1] 硬啃线性代数,感觉还挺享受的。大家有没有一份相对全面的数学概念清单,适合用来学习底层图形学?我的数学底子非常薄弱,只学到了微积分……
This is meant to be as generic as the question sounds. I am venturing into graphics programming, coming from frontend engineering. I've been wading through linear algebra via 3D Math Primer for Graphics and Game Development [1], and I quite enjoy it. Does anyone have a semi-comprehensive list of math concepts I should learn for low-level graphics? I'm coming from a really sparse math background, as I only took up to Calc…
如果你对 3D 编程感兴趣,就必须学线性代数。有一本能带你入门(从三角函数到高级线性代数)的绝佳好书,叫《3D Math Primer for Graphics and Game Development》。
If you're interested in 3D programming, you want to learn linear algebra. An excellent book that can teach you the basics (from trigonometry to advanced linear algebra) is "3D Math Primer for Graphics and Game Development".
在那包书里,我只买了《3D math primer for graphics and game development》的实体书。我之前完全没有计算机图形学经验,但我超爱这本书:写得好,言简意赅,对很多计算机图形学的内容解释得非常透彻。里面有一些偏重数学的章节,所以它……
Of all the bundle books, I only own a physical copy of "3D math primer for graphics and game development". Having no prior experience on computer graphics before, I love the book: it is well-written, concise and explains greatly lots of computer graphics stuff. There are more math-heavy chapters so it's…
……如果有人需要从更基础的地方起步,我其实觉得《3D Math Basics for Graphics and Game Development》对于线性代数相关内容来说,是一本真正不错的基础入门书。你指的是不是《3D Math Primer for Graphics and Game Development》[1]?如果是的话,我 100% 同意。我从这本书里收获颇丰,并且成功应用到了好几个项目里。[1] https://www.amazon.com/Math-Primer-Graphics-Game-Development...
…If anyone needs to start even earlier than this, I've actually found "3D Math Basics for Graphics and Game Development" to be a good true intro for linear algebra-related stuff. Did you mean to write "3D Math Primer for Graphics and Game Development" [1]? If you did, I agree 100%. I got a lot out of this book and was able to put it to good use for several projects. [1] https://www.amazon.com/Math-Primer-Graphics-Game-Development...