《设计虚拟世界》封面

设计虚拟世界

Designing Virtual Worlds

Richard Bartle · 初版 2003 年

8人推荐
14位读者提及
25次提及

为什么值得读

  • 深入剖析玩家的角色化身、自我认同及玩家分类模型
  • 详实记录了早期在线多人游戏的演进历史与设计议题
  • 包含大量生动案例与深刻洞见,堪称该领域典范专著

Hacker News 上怎么说

  • …http://www.mud.co.uk/richard/hcds.htm http://www.themis-group.com/uploads/Pitfalls%20of%20Virtual%... http://eternal-lands.blogspot.com/2008/03/mmorpgs-economy.ht... http://eternal-lands.blogspot.com/2008/03/mmorpgs-economy-pa... http://www.devmaster.net/articles/mmorpg-postmortem/part1.ph... 最权威的书是 Richard Bartle 的《Designing Virtual Worlds》。第一篇文章出自他手,也是所有 MMO 开发者都熟知的经典之作。接下来三篇,一篇是 Bartle 写的关于虚拟经济的学术论文,还有两篇是 Radu Privantu 写的关于日常实际运营经验的文章……

    …http://www.mud.co.uk/richard/hcds.htm http://www.themis-group.com/uploads/Pitfalls%20of%20Virtual%... http://eternal-lands.blogspot.com/2008/03/mmorpgs-economy.ht... http://eternal-lands.blogspot.com/2008/03/mmorpgs-economy-pa... http://www.devmaster.net/articles/mmorpg-postmortem/part1.ph... The canonical book is Richard Bartle's Designing Virtual Worlds. The first essay is from him, and a classic known by all MMO developers. The next three are an academic essay by Bartle on virtual economies, and a two-part essay by Radu Privantu on the day-to-day practicalities.…

  • 我非常肯定 Bartle 博士会反对将 HCDS 泛化到普通大众身上。另外,回一下“lifeisstillgood”,Bartle 实际上在《Designing Virtual Worlds》一书中对他的范式进行了扩展,他在书中为四种类型引入了另一个维度(变成了八种),还指明了随着玩家成长,不同类型之间的两条进阶路径。http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartl...…

    I'm pretty sure Dr Bartle would object to generalizing HCDS out to the general population. Also, to 'lifeisstillgood, Bartle actually expands on his paradigm in the book Designing Virtual Worlds, where he introduces another axis for the four types (bringing it to eight) and also specifies two progressions between the types as players grow. http://www.amazon.com/Designing-Virtual-Worlds-Richard-Bartl...…

  • 建议任何对这方面感兴趣的人去看看文中提到的 Richard Bartle 写的《Designing Virtual Worlds》。书中非常详尽地探讨了网络角色(persona)、自我以及在线游戏早期出现的各种问题。里面有许多精彩的故事和发人深省的内容……

    I'd recommend anyone interested in more of this area check out Designing Virtual Worlds by the Richard Bartle mentioned in the article. It goes into a lot of detail on persona and self and issues that came up in the early days of online gaming. Many great stories and things to make you think.…

  • ……周末搞了个好玩的业余项目,用 Python 写了个“MOO”——一种由其他作者/创作者/探索者共同居住的交互式文学世界。如果你对这类东西感兴趣,Richard Bartle 的《Designing Virtual Worlds》是必读的经典之作。

    …writing a Python "MOO" as a weekend fun project -- a sort of interactive literary world inhabited by other writers / creators / explorers. If you're interested in this sort of thing, Richard Bartle's "Designing Virtual Worlds" is the classic to read.

  • 如果你对 MMO 的历史和设计有任何兴趣,我推荐 Richard Bartle 的《Designing Virtual Worlds》。

    I'd recommend Richard Bartle's "Designing Virtual Worlds" if you have any interest in the history and design of MMO's.

  • Richard A. Bartle 写的《Designing Virtual Worlds》。作者(简直是位传奇人物)的主页很赞,可以在上面下载 PDF:https://mud.co.uk/dvw/。

    “Designing Virtual Worlds” by Richard A. Bartle. Awesome site by the author (a legend) where you can download the PDF: https://mud.co.uk/dvw/.

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