我目前正在啃这本《Artificial Intelligence for Games》[1],觉得对于完全没有 AI 背景的人来说非常平易近人。[1] http://www.amazon.com/Artificial-Intelligence-Games-Ian-Mill...
I'm currently working my way through this book Artificial Intelligence for Games [1] and am finding it very approachable for someone with no background in AI. [1] http://www.amazon.com/Artificial-Intelligence-Games-Ian-Mill...
……不如花在别处。我不是说这本书整体写得烂,只是针对游戏 AI 这块而言。其他书虽然不如我刚才提到的前三个资源那么好,但依然挺管用:1. Ian Millington 和 John Funge 写的《Artificial Intelligence For Games》(在 Orkin 的主页上):我认为这是市面上最好的游戏 AI 通用教材,很大程度上是因为它是少数几本真正试图做到面面俱到的书之一……
…better spent elsewhere. I don't think it's a bad book in general, just for game AI specifically. Other books that aren't quite as good as the first three resources I mentioned, but still quite useful: 1. Artificial Intelligence For Games, by Ian Millington and John Funge (on Orkin's page): I think this is the best general game AI textbook out there, in large part because it's one of the few that actually attempts to be comprehensive.…
我不是楼主。我读过 Ian Millington 写的《Artificial Intelligence for Games》,感觉很不错。要我说,这是该领域最好的书之一了。感谢 Ian!
Not OP. I've enjoyed "Artificial Intelligence for Games" by Ian Millington. One of the best books in this subject I'd say. Thank you Ian!
我目前正在啃这本《Artificial Intelligence for Games》[1],觉得对于完全没有 AI 背景的人来说非常平易近人。[1] http://www.amazon.com/Artificial-Intelligence-Games-Ian-Mill...
I'm currently working my way through this book Artificial Intelligence for Games [1] and am finding it very approachable for someone with no background in AI. [1] http://www.amazon.com/Artificial-Intelligence-Games-Ian-Mill...
……不如花在别处。我不是说这本书整体写得烂,只是针对游戏 AI 这块而言。其他书虽然不如我刚才提到的前三个资源那么好,但依然挺管用:1. Ian Millington 和 John Funge 写的《Artificial Intelligence For Games》(在 Orkin 的主页上):我认为这是市面上最好的游戏 AI 通用教材,很大程度上是因为它是少数几本真正试图做到面面俱到的书之一……
…better spent elsewhere. I don't think it's a bad book in general, just for game AI specifically. Other books that aren't quite as good as the first three resources I mentioned, but still quite useful: 1. Artificial Intelligence For Games, by Ian Millington and John Funge (on Orkin's page): I think this is the best general game AI textbook out there, in large part because it's one of the few that actually attempts to be comprehensive.…