《3D 游戏引擎架构》封面

3D 游戏引擎架构

3D Game Engine Architecture

David H. Eberly · 初版 2004 年

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Dave Eberly 的 3D Game Engine Design 是首部关于实时 3D 引擎核心概念与算法的专业指南,并迅速成为游戏开发领域的经典之作。Dave 的新书 3D Game Engine Architecture 延续了这一传统,全面审视了 3D 引擎的软件工程与编程……本书是工程化开发全过程的完整指南,从图形管线的详细梳理入手,演示了如何构建 3D 系统的核心要素,包括数据结构、数学系统以及对象系统。Dave 阐述了如何管

Hacker News 上怎么说

  • David H. Eberly 写的《3D Game Engine Architecture》:https://www.amazon.com/Game-Engine-Architecture-Engineering-... 这本书不仅对计算机图形学涉及的数学和数据结构做了极棒的入门介绍,而且……

    3D Game Engine Architecture by David H. Eberly: https://www.amazon.com/Game-Engine-Architecture-Engineering-... Not only is this a fantastic introduction to the math and the data structures involved in computer graphics, the book…

  • ……很扎实),但我敢说这是我读过的关于该主题最好的书。像 Eberly 早期写的《3D Game Engine Design》更多是一本结构松散的理论与算法汇编。Eberly 后来出的《3D Game Engine Architecture》在立意上更接近 Gregory 的书。遗憾的是,它更多反映了作者个人的奇葩偏好和他自己的代码库,而不是对业界实际开发和使用的游戏引擎的研究……

    …strong), but I can say that it's the best book on the subject I've read. An older book like Eberly's 3D Game Engine Design was more a loosely knit compendium of theory and algorithms. Eberly's more recent 3D Game Engine Architecture is closer to Gregory's in intent. Unfortunately, it's more a reflection of the idiosyncrasies of the author and his personal code base than an investigation of game engines as developed and used in the…

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