……即不是以 Computational Geometry 这个名字出现的。对我来说,最有价值的收获是知道了这本身就是一个有专门名称的学科,这为我自学指明了起点。另外也可以看看 O'Rourke 写的《Computational Geometry in C, Second Ed.》。它涉及了更多的底层实现细节(我提到的第一本书是对几何算法进行理论推演的很好高阶入门,所以你应该去读……
…i.e. not under the name Computational Geometry. For me, the most valuable thing was learning that this was an actual field with a name, which gave me a starting point for self-study. Also check out Computational Geometry in C, Second Ed., by O'Rourke. It goes into more low-level implementation details (the first book I mentioned is a good high-level introduction to reasoning about geometric algorithms, so you should read…
往计算几何方向走的话,除了 Graphics Gems 系列里那些有趣的算法,还可以看:O'Rourke 的《Computational Geometry in C 2e》。它以合乎规范的方式讲解了基础知识。从这里开始学习基础,比如两条线相交的好算法,或者点在多边形内外的测试(别指望那些垃圾博客文章……
Going more in the computational geometry direction, in addition to some interesting algorithms in the Graphics Gems series: O'Rourke, "Computational Geometry in C 2e". Deals with the basics in a principled way. Start here for fundamentals like a good algorithm for intersection of two lines, or inside/outside polygon tests (don't depend on garbage blog posts for…
……挺有用的。O'Reilly 的《Physics for Game Developers》稍微欠点火候——它充其量算个 cookbook;Eberly 的那些书用起来要好得多,而且对数学挖掘得深刻得多。O'Rourke 的《Computational Geometry in C》很棒,但对几乎任何游戏开发来说都有点太偏学术了。《Geometric Tools for Computer Graphics》在我桌上常年放着,做图形学时……
…useful. The O'Reily Physics for Game Developers is kind of lacking--it's more a cookbook than anything else; the Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful, but a bit academic for almost any game development purposes. Geometric Tools for Computer Graphics has a permanent place on my desk, and was very useful when doing graphics…
……Joseph H. Kindle 的《Theory and Problems of Plane and Solid Analytic Geometry (Shaum's outline)》。下面这些比较通俗易懂,但没有直接切中你对曲线的兴趣:Joseph O'Rourke 的《Computational Geometry in C》第二版(每个人都应该掌握的基础,从最基础的原语讲起,比如怎么最科学地计算两条线段的交点。Christer Ericson 的《Real-time collision detection》(一……
…Joseph H. Kindle, "Theory and Problems of Plane and Solid Analytic Geometry (Shaum's outline)" The following are approachable, but don't directly address your interest in curves: Joseph O'Rourke, "Computational Geometry in C," second edition (basics everyone should know, starts with primitives like knowing the best way to compute the intersection of two line segments. Christer Ericson, "Real-time collision detection" (a…
……即不是以 Computational Geometry 这个名字出现的。对我来说,最有价值的收获是知道了这本身就是一个有专门名称的学科,这为我自学指明了起点。另外也可以看看 O'Rourke 写的《Computational Geometry in C, Second Ed.》。它涉及了更多的底层实现细节(我提到的第一本书是对几何算法进行理论推演的很好高阶入门,所以你应该去读……
…i.e. not under the name Computational Geometry. For me, the most valuable thing was learning that this was an actual field with a name, which gave me a starting point for self-study. Also check out Computational Geometry in C, Second Ed., by O'Rourke. It goes into more low-level implementation details (the first book I mentioned is a good high-level introduction to reasoning about geometric algorithms, so you should read…
往计算几何方向走的话,除了 Graphics Gems 系列里那些有趣的算法,还可以看:O'Rourke 的《Computational Geometry in C 2e》。它以合乎规范的方式讲解了基础知识。从这里开始学习基础,比如两条线相交的好算法,或者点在多边形内外的测试(别指望那些垃圾博客文章……
Going more in the computational geometry direction, in addition to some interesting algorithms in the Graphics Gems series: O'Rourke, "Computational Geometry in C 2e". Deals with the basics in a principled way. Start here for fundamentals like a good algorithm for intersection of two lines, or inside/outside polygon tests (don't depend on garbage blog posts for…
……挺有用的。O'Reilly 的《Physics for Game Developers》稍微欠点火候——它充其量算个 cookbook;Eberly 的那些书用起来要好得多,而且对数学挖掘得深刻得多。O'Rourke 的《Computational Geometry in C》很棒,但对几乎任何游戏开发来说都有点太偏学术了。《Geometric Tools for Computer Graphics》在我桌上常年放着,做图形学时……
…useful. The O'Reily Physics for Game Developers is kind of lacking--it's more a cookbook than anything else; the Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful, but a bit academic for almost any game development purposes. Geometric Tools for Computer Graphics has a permanent place on my desk, and was very useful when doing graphics…
……Joseph H. Kindle 的《Theory and Problems of Plane and Solid Analytic Geometry (Shaum's outline)》。下面这些比较通俗易懂,但没有直接切中你对曲线的兴趣:Joseph O'Rourke 的《Computational Geometry in C》第二版(每个人都应该掌握的基础,从最基础的原语讲起,比如怎么最科学地计算两条线段的交点。Christer Ericson 的《Real-time collision detection》(一……
…Joseph H. Kindle, "Theory and Problems of Plane and Solid Analytic Geometry (Shaum's outline)" The following are approachable, but don't directly address your interest in curves: Joseph O'Rourke, "Computational Geometry in C," second edition (basics everyone should know, starts with primitives like knowing the best way to compute the intersection of two line segments. Christer Ericson, "Real-time collision detection" (a…