
3D 游戏编程与计算机图形学中的数学
Mathematics for 3D game programming and computer graphics
Eric Lengyel · 初版 2002 年
6人推荐
9位读者提及
9次提及
3d graphics programming
Hacker News 上怎么说
正在加载完整评论……

Mathematics for 3D game programming and computer graphics
Eric Lengyel · 初版 2002 年
3d graphics programming
正在加载完整评论……
……《Graphics: Principles and Practice》摆在桌上看着挺体面。Moller/Haines 写的《Real Time Rendering》和 Pharr 写的《Physically Based Rendering》都极为出色。Gregory 的《Game Engine Architecture》以及 Lengyel 的《Mathematics for 3D Game Programming and Computer Graphics》对你应该也会非常有用且切题。在线资源方面,免费的 https://learnopengl.com/ 和10美元的 http://graphicscodex.com/ 都棒极了。一定要读……
…Graphics: Principles and Practice will look fine on your desk. "Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent. "Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well. Online resources, the free https://learnopengl.com/ and the $10 http://graphicscodex.com/ are both fantastic. Make sure to read…
这本书:《Mathematics for 3D Game Programming and Computer Graphics, Third Edition》(http://www.amazon.com/Mathematics-Programming-Computer-Graph...)相当不错且很全面。第一章复习了向量和矩阵,书的其余部分内容非常扎实。……
This book: Mathematics for 3D Game Programming and Computer Graphics, Third Edition (http://www.amazon.com/Mathematics-Programming-Computer-Graph...) Is pretty good and complete. The first chapter is a review of vector and matrices and the rest of the book is pretty solid.…
- 我的 TI-83+ 计算器自带的 BASIC 书 编程的所有核心基础 - 《The C Programming Language》 让人开始认真对待编程的书 - 《Mathematics for 3D Game Programming & Computer Graphics》 终于帮我搞懂了我以前一直没能掌握的大学数学的书
- The BASIC book that came with my TI-83+ calculator All the essentials of programming - The C Programming Language The book to start getting serious - Mathematics for 3D Game Programming & Computer Graphics The book that finally helped me understand the university math I had never managed to grasp
他也是《Mathematics for 3D Game Programming and Computer Graphics》的作者,这是一本很好的书,涵盖了许多基础主题;如果你做任何 3D graphics、游戏或物理方面的编程,把它放在书架上当参考书会非常实用。它并没有讲得太……
He's also the author of "Mathematics for 3D Game Programming and Computer Graphics", which is a nice book that covers a lot of the fundamental topics and is a useful book to have in your library for reference if you do any 3d graphics, game or physics programming. It doesn't go too…
……用于图形和游戏开发;https://www.gamemath.com/(免费在线阅读)[2]:《Essential Mathematics for Games and Interactive Applications》;https://www.essentialmath.com/book.htm [3]:《Mathematics for 3D Game Programming and Computer Graphics》;https://www.mathfor3dgameprogramming.com/
…Games for Graphics and Game Development; https://www.gamemath.com/ (free to read online) [2]: Essential Mathematics for Games and Interactive Applications; https://www.essentialmath.com/book.htm [3]: Mathematics for 3D Game Programming and Computer Graphics; https://www.mathfor3dgameprogramming.com/
《Essential Mathematics for Games and Interactive Applications》以及《Mathematics for 3D Game Programming and Computer Graphics》。
Essential Mathematics for Games and Interactive Applications, and Mathematics for 3D Game Programming and Computer Graphics.