《游戏 AI 编程实例》封面

游戏 AI 编程实例

Programming Game AI by Example

Mat Buckland · 初版 2004 年

7人推荐
8位读者提及
10次提及

Hacker News 上怎么说

  • 如果你在开发游戏 AI,那 Mat Buckland 的《Programming Game AI By Example》绝对是这个领域最好的书之一:https://www.amazon.com/Programming-Example-Wordware-Develope...

    If you are developing AI for games, then Programming Game AI By Example by Mat Buckland are one of the best book for that : https://www.amazon.com/Programming-Example-Wordware-Develope...

  • ……这些内容在网上都能免费找到。但在我看来,留几本在书架上仍然是不错的资料。同理,对于实时图形编程,我推荐《GPU Gems》和《Graphics Gems》。--- Buckland 写的《Programming Game AI by Example》是一本非常出色、重实战、面向实际应用的游戏编程指南。它完全不走学术路线或纯理论派,而这正是它的最大优势之一——由代码驱动。那是我读的第一本关于 AI 的书……

    …content can be found online for free. They're still good resources to have on your shelves IMO. In the same vein, I recommend the GPU Gems and Graphics Gems for realtime graphics programming. --- "Programming Game AI by Example" by Buckland is a great, hands on, practical approach to game programming. It is not academic or theoretical by any means, but that's one of its strong traits - it's code driven. It was my first AI read…

  • 我投 Buckland 的《Programming Game AI by Example》一票。这本书非常通俗好懂,满是扎实的代码,并且提供了一些绝佳的范例来可视化书里讨论的技巧。读者能非常轻松地把学到的内容直接迁移到自己的项目里,……

    I'll put my vote in for Buckland's Programming Game AI by Example. It is very approachable, code-heavy, and it's also got some great examples to visualize the techniques discussed. Very easy to translate what you learn reading this book into any projects of your own,…

  • 我会选 Matt Buckland 的《Programming Game AI by example》。另外 aigamedev.com 也是个极好的资源。

    I would go for "Programming Game AI by example" by Matt Buckland. Also great resource is aigamedev.com.

  • Matt Buckland 的书非常棒,尤其是《Programming Game AI by Example》,里面尽是简单又实用的技巧。

    The Matt Buckland books, especially Programming Game AI by Example are very good, for simple, practical techniques.

  • ……我们大学里有些本该很有趣的 CS 课程,偏偏是几个一碰代码就过敏的糟糕教授教的。庆幸的是我平时喜欢瞎鼓捣游戏编程,买了一本 Matt Buckland 的《Programming Game AI by Example》[1]。在后来的职业生涯中,我把书里介绍的那个 FSM(有限状态机)设计翻来覆去用了无数次。[1] http://amzn.to/2FxZ54c

    …potentially interesting CS courses at my college were taught by terrible professors who were allergic to code. Thankfully I enjoyed screwing around with game programming, and picked up Matt Buckland's Programming Game AI by Example[1]. I've used essentially the same FSM design described there over and over in my career. [1] http://amzn.to/2FxZ54c

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