《游戏编程中的人工智能技术》封面

游戏编程中的人工智能技术

AI techniques for game programming

Mat Buckland · 初版 2002 年

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  • Mat Buckland 一直很神。他的那本《AI Techniques for Game Programming》通篇全是硬核实在的 AI 代码实现。他没有任何藏私。非常牛的一本书,比起市面上那么多试图写出能跑又实用的 AI 却最终翻车的尝试,这本书完全是另一回事,让你……

    Mat Buckland has always rocked. His book AI Techniques for Game Programming is choc full of in-your-face AI implementations. He does not hide anything from you. Incredible book, the total opposite of so many failed attempts at actually coding up some working, useful AI that you…

  • ……这一点。(我会推荐吴恩达(Andrew Ng)的在线机器学习课程,这是我看过关于神经网络最好的通识讲解,但它完全没讲怎么应用到游戏里。)4. Mat Buckland 的《AI Techniques For Game Programming》(http://www.amazon.com/Techniques-Programming-Premier-Press-D...):我挺喜欢这本书里讲遗传算法的部分。跟上一条链接一样,这是我见过最好的资源,它……

    …this point. (I would recommend Andrew Ng's online machine learning course as the best general treatment of neural networks I've seen, but it doesn't talk at all about how you'd apply them to games.) 4. AI Techniques For Game Programming, by Mat Buckland ( http://www.amazon.com/Techniques-Programming-Premier-Press-D... ): I like the parts on genetic algorithms from this book. Like the previous link, it's the best resource I've seen that…

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