《游戏设计工作坊》封面

游戏设计工作坊

Game Design Workshop

Tracy Fullerton · 初版 2004 年

6人推荐
8位读者提及
8次提及

Hacker News 上怎么说

  • 但我觉得跟其他玩家碰撞打一开始就不该直接触发死亡。这种游戏机制根本不好玩。建议读读 Fullerton 的《Game Design Workshop》,能帮你补全这些知识盲区。

    I don't think colliding with another player should even trigger death in the first place though. That's just not a fun game mechanic. I suggest reading Fullerton's "Game Design Workshop" to help fill in those knowledge gaps.

  • 《Game Design Workshop》这本书里有很大篇幅关于加菲猫的故事/案例分析。对于任何对设计新游戏感兴趣的人来说,这都是很棒的资源。https://www.amazon.com/Game-Design-Workshop-Playcentric-Inno...

    There's a large story/case study on Garfield in the book Game Design Workshop. Great resource for anyone interested in designing new games. https://www.amazon.com/Game-Design-Workshop-Playcentric-Inno...

  • 聊到游戏设计,以下这些几乎随便拎出来哪本都能稳上各类推荐榜单前列:- Tracy Fullerton 的《Game Design Workshop》- Jesse Schell 的《Art of Game Design A Book of Lenses》- Steve Swink 的《Game Feel》- Scott Rogers 的《Level Up》- Skaff 等人的《Characteristics of Games》- Raph Koster 的《A Theory of Fun》- Joris Dormans…

    For game design, any or all of these will easily be in most top lists: - Tracy Fullerton's Game Design Workshop - Jesse Schell's Art of Game Design A Book of Lenses - Steve Swink's Game Feel - Scott Rogers' Level Up - Skaff & others' Characteristics of Games - Raph Koster's A Theory of Fun - Joris Dormans…

  • ……更偏向于设计批评而非创作,并且想了解批判性词汇入门的话,这本可能会更吸引你:https://www.powells.com/book/rules-of-play-game-design-funda... Tracy Fullerton 的《Game Design Workshop》写得很棒,比起《Challenges for Game Designers》也更适合课堂教学环境,但对我来说它“教材感”太重了,更多关注的是如何从 A 点走向某个非常具体的……

    …more of an interest in design criticism than creation and want an intro to a critical vocabulary, it might appeal more: https://www.powells.com/book/rules-of-play-game-design-funda... Tracy Fullerton's Game Design Workshop is a great read, and even more well suited to a classroom environment than Challenges for Game Designers, but it's _too_ classroom-y for my tastes, focused more on getting from point A to a very specific…

  • ……也很棒:http://www.raphkoster.com/ )- Level Up! http://eu.wiley.com/WileyCDA/WileyTitle/productCd-047068867X... - Game Design Theory http://www.crcpress.com/product/isbn/9781466554207 - Game Design Workshop http://www.crcpress.com/product/isbn/9780240809748

    …is also excellent: http://www.raphkoster.com/ ) - Level Up! http://eu.wiley.com/WileyCDA/WileyTitle/productCd-047068867X... - Game Design Theory http://www.crcpress.com/product/isbn/9781466554207 - Game Design Workshop http://www.crcpress.com/product/isbn/9780240809748

  • ……在做美术资产时苦苦挣扎的游戏程序员。它专门讲矢量艺术,而像素画可能更合适,关于这方面 https://lospec.com/ 链接了很多教程。关于游戏设计流程,《Game Design Workshop》和《Challenges for Game Designers》都是很全面的好书(TLDR 就是快速构思、prototype、play test、微调迭代)。

    …game programmers struggling with making art. It specifically focuses on vector art, and pixel art might be more suitable, for that https://lospec.com/ links to many tutorials. For game design process Game Design Workshop and Challenges for Game Designers are good books that cover process comprehensively (TLDR is quick concept, prototype, play test, refine).

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