《权力平衡》封面

权力平衡

Balance of power

Chris Crawford · 初版 1986 年

6人推荐
11位读者提及
11次提及

为什么值得读

  • 探讨了全球政治权力博弈与冷战战略思维
  • 阐明了游戏模拟中底层机制重于表层数据
  • 记录了游戏设计领域的开创性探索思路

游戏Balance of Power(1986)以冷战时期的地缘政治格局为背景。它旨在让玩家通过扮演美国总统或苏联总书记,洞悉地缘政治舞台的博弈机制。该书由主程序员撰写,以清晰的文笔阐释了游戏的规则与运行机制,并为深入理解游戏设计师的思维提供了宝贵的视角。全书聚焦于游戏中的四大核心挑战:叛乱、政变、芬兰化(Finlandization)以及危机,并对每个方面进行了详尽探讨。有趣的是,这些核心概念在201

Hacker News 上怎么说

  • ……背景。我认为 Crawford 的艺术理念彻底跑偏了,Erasmatron 就是个笑话,而他的自负很大程度上让他走上了这条歪路。但《Eastern Front》和《Balance of Power》在兵棋和电脑游戏史上具有开创性地位,《Siboot》至今仍常常被当作研究对象,而且 storytron 的构想在 1993 年既合理又激进,哪怕 Crawford 最终走上了一条徒劳无功的路……

    …context. I think Crawford's artistic program is completely in the wrong, that the Erasmatron is a joke, and that narcissism is largely responsible for leading him down this path. But Eastern Front and Balance of Power are seminal in wargaming and computer gaming, Siboot remains an oft-studied object, and the idea of the storytron was both reasonable and radical in 1993 even though Crawford ended up on a useless path…

  • 跑个题,你刚才让我想起了 Chris Crawford 开发的经典游戏《Balance of Power》。他对全球政治权力博弈有着非常独到的见解,绝对对我二十多岁时产生过深远的影响。http://www.erasmatazz.com/library/my-books/balance-of-power-...

    Off topic, but you just reminded me of the classic game Balance of Power, by Chris Crawford. He has some very interesting thoughts on global political power plays that definitely influenced me as a 20-something. http://www.erasmatazz.com/library/my-books/balance-of-power-...

  • 我很好奇软件开发领域会不会出现一种“芬兰化”(这个概念出自 Chris Crawford 的经典游戏《Balance of Power》),即小型开发者和独立工作室依附于体量更大、提供保护伞的实体,以此换取防御性庇护,而大公司则能沾上小型独立开发者的光环。比如(阴暗地想想):Myhrvold 的……

    I wonder if there will be a "Finlandization" of software development (concept courtesy of Chris Crawford's classic "Balance of Power" game) where small devs and dev shops align with larger, protective entities that provide defensive protection in exchange for association with the aura of small, indy developers. Think (evilly): Myrhvold's…

  • Chris Crawford,也就是那款(在当时算)神作《Balance of Power》的作者,曾写过一本关于该游戏及其设计过程的书。他在书中指出,编码进游戏里的那些单纯的事实——比如加纳的 GDP 或马里的驻军数量——根本无足轻重,但是……

    Chris Crawford, the author of the brilliant (for its time) game "Balance of Power," wrote a book about the game and his design process. In it, he pointed out that the simple facts encodedc in the game--such as the GDP of Ghana or the number of troops in Mali--were unimportant, but…

  • 深表赞同,也谢谢你指出其他那些帖子。尤其是他对朋友的缅怀,格外打动人。我记得 90 年代初十几岁时玩过《Balance of Power》,还读过 Chris Crawford 写的游戏设计书。除了大战风车和目送好友老去,他确实产生过实打实的影响。

    Agreed, and thank you for pointing out the other posts. The remembrance of his friend was particularly affecting. I recall playing Balance of Power, and reading Chris Crawford's book on game design as a teenager in the early 90s. He's had an impact, beyond tilting at windmills and watching his friends grow old.

  • 给缺少背景知识的人科普一下(我刚看到有人说“我从没听过这个作者,也没听过他的游戏”)。Crawford 以及《Eastern Front》和《Balance of Power》在当年名头非常响亮。这些游戏一直属于小众,但对于懂行的人来说,它们简直绝了。你可以在一本免费的线上书里读到更多关于这套电子游戏历史时期的内容……

    For anyone lacking the context (I just read someone claim "I've never heard of this author or his games"). Crawford, Eastern Front and Balance of Power were a big deal in their day. These were always niche games, but for those in the know, they were brilliant. You can read more about this period of videogame history in the freely available online book…

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