……只不过是根据制作精良程度打分的通稿,对游戏机制和系统的深度毫无洞察。我很惊讶没看到有人提 Chris Crawford,因为《The Art of Computer Game Design》(1984)一开篇就提出了这篇文章的核心观点,而且它还是电子游戏评论的核心鼻祖文献之一。
…more than press releases with a final score based on production value and not based on any insight into the depth of game mechanics and systems. I'm surprised not to see Chris Crawford mentioned, as The Art of Computer Game Design (1984) makes the central point of this article at the very beginning, and is a primary source of video-game critique.
……我读过很多关于 game-play 机制的文章,也在亚马逊上找了几本书,但我从来没真正做过一款游戏。我还找到几本不错的书(Richard Rouse III 的《Game Design: Theory and Practice》;Chris Crawford 的《Art of Computer Game Design》)。我是应该直接撸起袖子开始写代码做游戏呢,还是先打好游戏设计理论的基础?希望大家能给点建议……
…I've read many articles on game-play mechanics and found a few books on Amazon, but I've never actually built a game. I also found some good books (Game Design: Theory and Practice by Richard Rouse III; Art of Computer Game Design by Chris Crawford). Is it better to just jump in head first and start programming the game or should I get a stronger foundation in game design theory? I would be interested in some recommendations…
Chris Crawford 写的《The Art of Computer Game Design》是第一部关于电脑和电子游戏理论的书。里面有很多观点放到今天依然不过时。但我觉得它算不上包罗万象,也没被经常引用……
The Art of Computer Game Design by Chris Crawford was the first book on the theory computer and video games. It's got quite a few ideas in there that are still relevant today. But I don't think it's comprehensive or constantly referenced…
老派代表 Chris Crawford 的那本《电脑游戏设计的艺术》(The Art of Computer Game Design)怎么样?
What about old school Chris Crawford's book "The Art of Computer Game Design"?
……只不过是根据制作精良程度打分的通稿,对游戏机制和系统的深度毫无洞察。我很惊讶没看到有人提 Chris Crawford,因为《The Art of Computer Game Design》(1984)一开篇就提出了这篇文章的核心观点,而且它还是电子游戏评论的核心鼻祖文献之一。
…more than press releases with a final score based on production value and not based on any insight into the depth of game mechanics and systems. I'm surprised not to see Chris Crawford mentioned, as The Art of Computer Game Design (1984) makes the central point of this article at the very beginning, and is a primary source of video-game critique.
……我读过很多关于 game-play 机制的文章,也在亚马逊上找了几本书,但我从来没真正做过一款游戏。我还找到几本不错的书(Richard Rouse III 的《Game Design: Theory and Practice》;Chris Crawford 的《Art of Computer Game Design》)。我是应该直接撸起袖子开始写代码做游戏呢,还是先打好游戏设计理论的基础?希望大家能给点建议……
…I've read many articles on game-play mechanics and found a few books on Amazon, but I've never actually built a game. I also found some good books (Game Design: Theory and Practice by Richard Rouse III; Art of Computer Game Design by Chris Crawford). Is it better to just jump in head first and start programming the game or should I get a stronger foundation in game design theory? I would be interested in some recommendations…
Chris Crawford 写的《The Art of Computer Game Design》是第一部关于电脑和电子游戏理论的书。里面有很多观点放到今天依然不过时。但我觉得它算不上包罗万象,也没被经常引用……
The Art of Computer Game Design by Chris Crawford was the first book on the theory computer and video games. It's got quite a few ideas in there that are still relevant today. But I don't think it's comprehensive or constantly referenced…