…"framebuffer" "rgba" Projection "perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd Then check out the Steve Upstill book "The Renderman Companion", "Advanced RenderMan" by Tony Apodaca and Larry Gritz, and the spec[1] for reference. You can learn a lot of creative skills, geometry, animation, math, and technology from this simple interface. Note…
Yes, classic book where from 90's like "The Renderman Companion" or "Advanced RenderMan", and then there is toolings books, for each tool. I used to own many Maya books and 3DS Max books.
I have such nostalgia for that particular moment in time, and for me it was the Renderman Companion and Advanced Animation and Rendering Techniques. The web was still small, and the information density contained in Borders Books or Barnes & Nobel was just completely immersive. Lots of snowy Saturday…
…各种库。与此同时,其他图形 SDK 一直都提供这类 API。顺便说一句,当时最好的 3D API 是 Renderman,它是现代着色语言(shading languages)的鼻祖。https://www.amazon.com/RenderMan-Companion-Programmers-Reali... [0] 没错,后来有了 Open Inventor,但它的发展历程有点一言难尽。
…kinds of libraries. Meanwhile, other graphical SDKs always provided such APIs. By the way, the best 3D API back then was Renderman, the genesis for modern shading languages. https://www.amazon.com/RenderMan-Companion-Programmers-Reali... [0] Yes there was Open Inventor afterwards, but its story is a bit convoluted.
…接触到 Renderman 文档是在我写毕业论文的时候,当时要把一个基于粒子的可视化引擎从 Objective-C/NeXT Cube 移植到普通的 Windows/OpenGL 1.1/MFC 上。读了那份文档,再加上《The Renderman Companion: A Programmer's Guide to Realistic Computer Graphics》,真是让我大开眼界,普通 PC 居然比这种图形工作站落后了这么多。当然,那是大约 20 年前的事了,非常有趣…
…had access to Renderman documentation was during my thesis, porting a particle based visualization engine from Objective-C/NeXT Cube into a plain Windows/OpenGL 1.1/MFC. Reading that, alongside "The Renderman Companion: A Programmer's Guide to Realistic Computer Graphics" was eye opening how far behind regular PCs were from such graphical workstations. Naturally that was about 20 something years ago, very interessing…
《The RenderMan Companion》是我的第一本编程书。是我父母在 Barnes and Noble 书店给我买的,我们以前每逢周六都会去那里(对我们来说那是互联网出现前的时代;AOL 才刚刚兴起,而且得上长途…
The RenderMan Companion was my first programming book. My parents bought it for me at the Barnes and Noble bookstore where we used to go on Saturdays (this was pre-internet days for us; AOL was just arriving and would be a long-distance…
…"framebuffer" "rgba" Projection "perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd 然后去看看 Steve Upstill 写的《The Renderman Companion》、Tony Apodaca 和 Larry Gritz 写的《Advanced RenderMan》,以及规范文档[1]作为参考。从这个简单的接口里,你能学到超多创意技巧、几何学、动画、数学还有技术。注意…
…"framebuffer" "rgba" Projection "perspective" "fov" [45] Translate 0 0 10 WorldBegin Translate 0 -1 0 Rotate 120 -1 0 0 Geometry "teapot" WorldEnd Then check out the Steve Upstill book "The Renderman Companion", "Advanced RenderMan" by Tony Apodaca and Larry Gritz, and the spec[1] for reference. You can learn a lot of creative skills, geometry, animation, math, and technology from this simple interface. Note…
是的,像 90 年代的经典书籍《The Renderman Companion》或《Advanced RenderMan》,然后还有工具书,每个工具一本。我以前收藏过好多 Maya 和 3DS Max 的书。
Yes, classic book where from 90's like "The Renderman Companion" or "Advanced RenderMan", and then there is toolings books, for each tool. I used to own many Maya books and 3DS Max books.
我特别怀念那个特定的时代,对我来说那就是《Renderman Companion》和《Advanced Animation and Rendering Techniques》。那时候互联网还很小,而 Borders 或 Barnes & Noble 书店里的信息密度简直让人完全沉浸其中。好多下雪的星期六…
I have such nostalgia for that particular moment in time, and for me it was the Renderman Companion and Advanced Animation and Rendering Techniques. The web was still small, and the information density contained in Borders Books or Barnes & Nobel was just completely immersive. Lots of snowy Saturday…
…各种库。与此同时,其他图形 SDK 一直都提供这类 API。顺便说一句,当时最好的 3D API 是 Renderman,它是现代着色语言(shading languages)的鼻祖。https://www.amazon.com/RenderMan-Companion-Programmers-Reali... [0] 没错,后来有了 Open Inventor,但它的发展历程有点一言难尽。
…kinds of libraries. Meanwhile, other graphical SDKs always provided such APIs. By the way, the best 3D API back then was Renderman, the genesis for modern shading languages. https://www.amazon.com/RenderMan-Companion-Programmers-Reali... [0] Yes there was Open Inventor afterwards, but its story is a bit convoluted.
…接触到 Renderman 文档是在我写毕业论文的时候,当时要把一个基于粒子的可视化引擎从 Objective-C/NeXT Cube 移植到普通的 Windows/OpenGL 1.1/MFC 上。读了那份文档,再加上《The Renderman Companion: A Programmer's Guide to Realistic Computer Graphics》,真是让我大开眼界,普通 PC 居然比这种图形工作站落后了这么多。当然,那是大约 20 年前的事了,非常有趣…
…had access to Renderman documentation was during my thesis, porting a particle based visualization engine from Objective-C/NeXT Cube into a plain Windows/OpenGL 1.1/MFC. Reading that, alongside "The Renderman Companion: A Programmer's Guide to Realistic Computer Graphics" was eye opening how far behind regular PCs were from such graphical workstations. Naturally that was about 20 something years ago, very interessing…
《The RenderMan Companion》是我的第一本编程书。是我父母在 Barnes and Noble 书店给我买的,我们以前每逢周六都会去那里(对我们来说那是互联网出现前的时代;AOL 才刚刚兴起,而且得上长途…
The RenderMan Companion was my first programming book. My parents bought it for me at the Barnes and Noble bookstore where we used to go on Saturdays (this was pre-internet days for us; AOL was just arriving and would be a long-distance…