
一切坏事都有益
Everything Bad Is Good for You
Steven Johnson · 初版 2004 年
1人推荐
10位读者提及
10次提及
为什么值得读
- 探讨心智活动如何有效刺激大脑
- 揭示媒体如何训练受众更敏锐地理解文本
- 分析大众文化推动受众与创作相互促进
忘掉你读过的关于当下低智化、即时满足文化的所有论调吧。在这部对当今大众娱乐深具启发性、睿智且令人信服的辩护之作中,全美畅销书作家Steven Johnson指出,我们每天浸淫其中的流行文化——从The Lord of the Rings到Grand Theft Auto再到The Simpsons——已经变得越来越复杂精密;它们绝非在腐蚀我们的大脑,实际上反而带来了全新的认知挑战,让我们的心智得到了可衡量的提升。你再也不会以同样的方式审视电子游戏或电视屏幕的光芒了。
Hacker News 上怎么说
正在加载完整评论……
……做个元分析,然后赶紧得出个“脑力活动能刺激大脑”的结论行不行?这样大家就都能一劳永逸地引用了。关于这个话题,任何真正有意思的东西都已经在《Everything Bad Is Good for You》里讲过了,这书我吹爆。
…meta-study and discover that "mental activity stimulates brain," please? Then we can all cite that once and for all. Whatever there is to say on this topic that's actually interesting has been said in "Everything Bad Is Good for You," a book I highly recommend.
……受形式所迫,必然会产生某种特定的产出。而作家的工作就是去发现这些形式并在其中发挥。还有另一种论点,是 Steven Johnson 在《Everything Bad is Good for You》里提出的:受众正被媒体训练得以更复杂的方式来解读文本。随着观众越来越懂套路,对出人意料的渴望引发了一场持续的创意军备竞赛,因为原有的结构……
…imposed by the form that inextricably results in a type of output. And that the job of a writer is to discover these forms and work within them. There's another line of argument, made by Steven Johnson in Everything Bad is Good for You, where viewers are trained by the media to read texts in a more sophisticated fashion. As viewers become more media savvy, the desire for surprise causes a constant creative arms race as structures that…
Steven Johnson 在他的书《Everything Bad Is Good For You》里对此有一个很有意思的视角:https://en.m.wikipedia.org/wiki/Everything_Bad_Is_Good_for_Y... 太长不看版(TL;DR)——过去几十年里媒体的复杂性一直在上升,这意味着沉浸在数字媒体中的孩子们……
Steven Johnson had an interesting take on this in his book Everything Bad Is Good For You: https://en.m.wikipedia.org/wiki/Everything_Bad_Is_Good_for_Y... TL;DR - the complexity of media has been increasing over the past decades, which means that children spending time with digital media…
……对待游戏的评判素养,跟评价文学作品的那套非常相似。我认为这完全是走偏了,因为它们是截然不同的媒介(或者说至少应该是)。在 Steven Johnson 的《Everything Bad is Good for You》里,他把电子游戏比作数学应用题,并表示游戏就像应用题一样,应该根据其带来的认知挑战而不是文学价值来评判。如果你想认真评价游戏……
…literacy about games very similar to one used when evaluating literature. I think this is incredibly misguided, because they're entirely different mediums (or at least should be). In Steven Johnson's Everything Bad is Good for You, he compares video games to word problems, and says video games like word problems should be judged by their cognitive challenges not their literary merit. If you want to evaluate games seriously by…
大概是吧。这就是 Steven Johnson 写的《Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter》(http://www.amazon.com/Everything-Bad-Good-You-Actually/dp/15...)的前提设定。不过《蠢蛋进化论》(Idiocracy)确实是一部被严重低估的伟大电影。
Guess so. That's the premise of "Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter" by Steven Johnson (http://www.amazon.com/Everything-Bad-Good-You-Actually/dp/15...). Though Idiocracy is a great underappreciated film.
Outside.in 的 Steve Johnson 写过一本关于流行文化的热门畅销书(《Why Everything Bad is Good for You》)。他听起来是个很聪明的人,对美国社会和大众群体很有洞察力。我觉得他在这家新公司一定能大有作为。
Outside.in's Steve Johnson wrote a fairly buzzed-about book about popular culture ("Why Everything Bad is Good for You"). He sounds like a bright guy with a handle on American society and the populous in general. I think he'll do great things with the new company.