《Retro Game Dev: C64 Edition》[1] 带你在 Commodore 64 模拟器上用 6502 汇编语言开发两款游戏(射击/平台跳跃类)。其他类似的几本书还有《Making 8-bit Arcade Games in C》[2] 和《Making Games for the Atari 2600》[3]。- [1] https://www.amazon.com/dp/0692980652/ - [2] https://www.amazon.com/dp/1545484759/ - [3] https://www.amazon.com/dp/1541021304/
Retro Game Dev: C64 Edition[1] build two games (shooter/platformer) in 6502 Assembly Language for a Commodore 64 emulator. Some other similar books are Making 8-bit Arcade Games in C[2] and Making Games for the Atari 2600[3]. - [1] https://www.amazon.com/dp/0692980652/ - [2] https://www.amazon.com/dp/1545484759/ - [3] https://www.amazon.com/dp/1541021304/
……编程(Lisp、Elixir)。Python 让人想起 Applesoft BASIC,所以虽然我每次都要查语法,但感觉还挺习惯的。顺便扯点相关的……我最近读了 Steven Hugg 写的《Making 8-bit arcade games in C》,发现它勾起了浓浓的怀旧情怀。这是一本野心极大的书,试图让你体会给各种 8bit 游戏平台编程的感觉,而且涵盖了一些让人意想不到的……
…programming (Lisp, Elixir). Python feels reminiscent to Applesoft BASIC so while I have to look up the syntax every time, it still feels normal. somewhat related, since I'm rambling... I recently read "Making 8-bit arcade games in C" by Steven Hugg and found it brought on a strong dose of nostalgia. It's a really ambitious book that attempts to give a feel for programming various 8bit game platforms, and covers some surprisingly…
实际上我刚把《Making 8-Bit Arcade Games in C》整本书读完。它的目标受众非常明确:懂得用类似 C 的语言编程、不懂汇编、也懒得学汇编,但能看懂基本语法的人……
I actually just finished reading "Making 8-Bit Arcade Games in C" in its entirety. It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax…
Steve Hugg 写过几本关于这个话题的好书 https://8bitworkshop.com/ ,比如《Making 8-Bit Arcade Games in C》和《Making Games For The Atari 2600》
Steve Hugg has a few nice books on the topic https://8bitworkshop.com/ Like "Making 8-Bit Arcade Games in C" and "Making Games For The Atari 2600"
《Retro Game Dev: C64 Edition》[1] 带你在 Commodore 64 模拟器上用 6502 汇编语言开发两款游戏(射击/平台跳跃类)。其他类似的几本书还有《Making 8-bit Arcade Games in C》[2] 和《Making Games for the Atari 2600》[3]。- [1] https://www.amazon.com/dp/0692980652/ - [2] https://www.amazon.com/dp/1545484759/ - [3] https://www.amazon.com/dp/1541021304/
Retro Game Dev: C64 Edition[1] build two games (shooter/platformer) in 6502 Assembly Language for a Commodore 64 emulator. Some other similar books are Making 8-bit Arcade Games in C[2] and Making Games for the Atari 2600[3]. - [1] https://www.amazon.com/dp/0692980652/ - [2] https://www.amazon.com/dp/1545484759/ - [3] https://www.amazon.com/dp/1541021304/
……编程(Lisp、Elixir)。Python 让人想起 Applesoft BASIC,所以虽然我每次都要查语法,但感觉还挺习惯的。顺便扯点相关的……我最近读了 Steven Hugg 写的《Making 8-bit arcade games in C》,发现它勾起了浓浓的怀旧情怀。这是一本野心极大的书,试图让你体会给各种 8bit 游戏平台编程的感觉,而且涵盖了一些让人意想不到的……
…programming (Lisp, Elixir). Python feels reminiscent to Applesoft BASIC so while I have to look up the syntax every time, it still feels normal. somewhat related, since I'm rambling... I recently read "Making 8-bit arcade games in C" by Steven Hugg and found it brought on a strong dose of nostalgia. It's a really ambitious book that attempts to give a feel for programming various 8bit game platforms, and covers some surprisingly…
实际上我刚把《Making 8-Bit Arcade Games in C》整本书读完。它的目标受众非常明确:懂得用类似 C 的语言编程、不懂汇编、也懒得学汇编,但能看懂基本语法的人……
I actually just finished reading "Making 8-Bit Arcade Games in C" in its entirety. It definitely has a target audience: Those who know how to program in a language resembling C, who don't know assembler, don't care to learn assembler, but can understand basic syntax…