……为了速度最终选了 C++。那些讲图形学的 C++ 书籍用的全是非常低端且缓慢的库,完全不适合做游戏。真正把一切融会贯通的那本书是《Flights of Fantasy》https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam... 它介绍了如何在当时的硬件上用 C++ 写一个简单的飞行模拟器。它还对……做了一次非常棒的实战入门讲解。
…arrived at c++ for speed. The C++ books dealing with graphics were all using really cheesy and slow libraries, totally inappropriate for games. The one book that really made everything come together was "Flights of Fantasy" https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam... This covered how to write a simple flight simulator in C++ on the hardware of the time. It also gave a really good practical primer on…
Bresenham 算法在我记忆中占据着特殊的地位。小时候我在 Christopher Lampton 的《Flights of Fantasy》里学到了它,并自己用汇编写了一遍,做成了一个小图形库。那真是一次棒极了的优化入门体验,因为它必须完全用整数实现,并且得在 486 上跑得很流畅。我最近一次用它是在……
Bresenham's algorithm holds a special place in my memory. Learned about it in Christopher Lampton's "Flights of Fantasy", as a kid and worked through duplicating it in assembly for a little graphics library. Was a great introduction to optimization since it had to be all integer and run well on a 486. Used it most recently…
确实。还有一本迈克尔·拉德克(Michael Radtke)和克里斯托弗·兰普顿写的《用 C++ 打造你自己的飞行模拟器》,但我个人更喜欢《幻想之翼》(Flights of Fantasy)。
True. There was another book called "Build your own Flight Sim in C++" by Michael Radtke and Christopher Lampton, but I personally like "Flights of Fantasy" better.
Flights of Fantasy https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam...
Flights of Fantasy https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam...
……为了速度最终选了 C++。那些讲图形学的 C++ 书籍用的全是非常低端且缓慢的库,完全不适合做游戏。真正把一切融会贯通的那本书是《Flights of Fantasy》https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam... 它介绍了如何在当时的硬件上用 C++ 写一个简单的飞行模拟器。它还对……做了一次非常棒的实战入门讲解。
…arrived at c++ for speed. The C++ books dealing with graphics were all using really cheesy and slow libraries, totally inappropriate for games. The one book that really made everything come together was "Flights of Fantasy" https://www.amazon.com/Flights-Fantasy-Programming-Video-Gam... This covered how to write a simple flight simulator in C++ on the hardware of the time. It also gave a really good practical primer on…
Bresenham 算法在我记忆中占据着特殊的地位。小时候我在 Christopher Lampton 的《Flights of Fantasy》里学到了它,并自己用汇编写了一遍,做成了一个小图形库。那真是一次棒极了的优化入门体验,因为它必须完全用整数实现,并且得在 486 上跑得很流畅。我最近一次用它是在……
Bresenham's algorithm holds a special place in my memory. Learned about it in Christopher Lampton's "Flights of Fantasy", as a kid and worked through duplicating it in assembly for a little graphics library. Was a great introduction to optimization since it had to be all integer and run well on a 486. Used it most recently…
确实。还有一本迈克尔·拉德克(Michael Radtke)和克里斯托弗·兰普顿写的《用 C++ 打造你自己的飞行模拟器》,但我个人更喜欢《幻想之翼》(Flights of Fantasy)。
True. There was another book called "Build your own Flight Sim in C++" by Michael Radtke and Christopher Lampton, but I personally like "Flights of Fantasy" better.