怎么还没人提到 Bruce Tognazzini 的东西?《Tog on Software》和《Tog on Interface》棒极了。https://www.amazon.com/Tog-Software-Design-Bruce-Tognazzini/... https://www.amazon.com/Tog-Interface-Bruce-Tognazzini/dp/020...
How has Bruce Tognazzini's stuff not been mentioned yet? Tog on Software and Tog on Interface are great. https://www.amazon.com/Tog-Software-Design-Bruce-Tognazzini/... https://www.amazon.com/Tog-Interface-Bruce-Tognazzini/dp/020...
我最喜欢的 HCI 书籍之一是 Bruce Tognazzini 写的《TOG on Interface》,因为里面充斥着各种故事,讲述了为什么某些 GUI 元素行得通,以及他们在最终采纳行之有效的 GUI 概念前都踩过哪些失败的坑。TOG 在打造……方面起到了关键作用
One of my HCI favorite books is "TOG on Interface" by Bruce Tognazzini because it's filled with stories about why certain GUI elements work and the failures that were tried as they finally adopted working GUI concepts. TOG was instrumental in making…
……各种显然大多已经失传的信息。我记得有两本书,也许不算最好,但其包含的信息绝对超越了具体的技术细节,那就是 Bruce Tognazzini 的《Tog on Interface》(或《Tog on Software Design》),以及 Charles Petzold 的《Programming Windows 95》。原版的《Inside Macintosh》系列也浮现在脑海中。
…sorts of information that has apparently been mostly lost. Two books I remember, perhaps not the best, but definitely with information that transcends specific technical details, are Bruce Tognazzini's Tog on Interface (or Tog on Software Design), and Charles Petzold's Programming Windows 95. The original "Inside Macintosh" series also comes to mind.
……界面,就意味着很多功能要么会被误用,要么根本不为人所知。这就是为什么老有人抱怨一个产品只有 10%-20% 的功能被用到了。在用户界面设计方面,经典之作是 Bruce "Tog" Tognazzini 1992 年的《Tog on Interface》。那是 Mac UI 时代的产物。更现代的视角可以看看《The Gamer's Brain》,作者是《堡垒之夜》的 UX 设计师 Celia Hodent。现在的软件内部文档似乎普遍不行……
…interfaces, it means that many functions will either be misused or undiscovered. This is the source of the plaint that only 10%-20% of a product's features are used. On user interface design, the classic is "Tog on Interface", Bruce "Tog" Tognazzini, 1992. That's from the Mac UI era. A more modern take is "The Gamer's Brain", by Celia Hodent, designer of Fortnite's UX. Software internal documentation seems to suffer today…
你肯定太年轻了所以不记得,因为早期很多基于实际研究的用户界面设计原则,都是由苹果的 Bruce Tognazzini 和 Jef Raskin 开创的。《Tog on Interface》和《Tog on Software Design》当年绝对是圣经级别的存在,而苹果的《Human Interface Guidelines》则展示了一家公司能够且应当如何在所有产品中采用一致的用户体验。它……
You must be too young to remember because a lot of the early user interface design principles, based on actual research, were pioneered by Bruce Tognazzini and Jef Raskin at Apple. Tog on Interface and Tog on Software Design were THE bibles back in the day and Apple's Human Interface Guidelines showed how a company could and should adopt consistent user experience across all of their products. It…
怎么还没人提到 Bruce Tognazzini 的东西?《Tog on Software》和《Tog on Interface》棒极了。https://www.amazon.com/Tog-Software-Design-Bruce-Tognazzini/... https://www.amazon.com/Tog-Interface-Bruce-Tognazzini/dp/020...
How has Bruce Tognazzini's stuff not been mentioned yet? Tog on Software and Tog on Interface are great. https://www.amazon.com/Tog-Software-Design-Bruce-Tognazzini/... https://www.amazon.com/Tog-Interface-Bruce-Tognazzini/dp/020...
Bruce Tognazzini 在《Tog on Interface》中把用户界面里的信息论问题讲得非常透彻(总体而言也是一本极其出色的书)。
Bruce Tognazzini covers the topic of information theory in user interfaces very well in "Tog on Interface" (which is an excellent book in general).
我最喜欢的 HCI 书籍之一是 Bruce Tognazzini 写的《TOG on Interface》,因为里面充斥着各种故事,讲述了为什么某些 GUI 元素行得通,以及他们在最终采纳行之有效的 GUI 概念前都踩过哪些失败的坑。TOG 在打造……方面起到了关键作用
One of my HCI favorite books is "TOG on Interface" by Bruce Tognazzini because it's filled with stories about why certain GUI elements work and the failures that were tried as they finally adopted working GUI concepts. TOG was instrumental in making…
……各种显然大多已经失传的信息。我记得有两本书,也许不算最好,但其包含的信息绝对超越了具体的技术细节,那就是 Bruce Tognazzini 的《Tog on Interface》(或《Tog on Software Design》),以及 Charles Petzold 的《Programming Windows 95》。原版的《Inside Macintosh》系列也浮现在脑海中。
…sorts of information that has apparently been mostly lost. Two books I remember, perhaps not the best, but definitely with information that transcends specific technical details, are Bruce Tognazzini's Tog on Interface (or Tog on Software Design), and Charles Petzold's Programming Windows 95. The original "Inside Macintosh" series also comes to mind.
……界面,就意味着很多功能要么会被误用,要么根本不为人所知。这就是为什么老有人抱怨一个产品只有 10%-20% 的功能被用到了。在用户界面设计方面,经典之作是 Bruce "Tog" Tognazzini 1992 年的《Tog on Interface》。那是 Mac UI 时代的产物。更现代的视角可以看看《The Gamer's Brain》,作者是《堡垒之夜》的 UX 设计师 Celia Hodent。现在的软件内部文档似乎普遍不行……
…interfaces, it means that many functions will either be misused or undiscovered. This is the source of the plaint that only 10%-20% of a product's features are used. On user interface design, the classic is "Tog on Interface", Bruce "Tog" Tognazzini, 1992. That's from the Mac UI era. A more modern take is "The Gamer's Brain", by Celia Hodent, designer of Fortnite's UX. Software internal documentation seems to suffer today…
你肯定太年轻了所以不记得,因为早期很多基于实际研究的用户界面设计原则,都是由苹果的 Bruce Tognazzini 和 Jef Raskin 开创的。《Tog on Interface》和《Tog on Software Design》当年绝对是圣经级别的存在,而苹果的《Human Interface Guidelines》则展示了一家公司能够且应当如何在所有产品中采用一致的用户体验。它……
You must be too young to remember because a lot of the early user interface design principles, based on actual research, were pioneered by Bruce Tognazzini and Jef Raskin at Apple. Tog on Interface and Tog on Software Design were THE bibles back in the day and Apple's Human Interface Guidelines showed how a company could and should adopt consistent user experience across all of their products. It…