《数字音频原理》封面

数字音频原理

Principles of Digital Audio

Ken C. Pohlmann · 初版 1985 年

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Hacker News 上怎么说

  • 工作用:Ken Pohlmann 写的《Principles of Digital Audio》;娱乐用:G. Harry Stine 写的《Handbook of Model Rocketry》。(附:如果大家在成像领域有什么建议,我很想听听,因为我还没找到一本好用的成像“圣经”。)

    For work: Principles of Digital Audio, by Ken Pohlmann For play: Handbook of Model Rocketry, by G. Harry Stine. (p.s. if anyone has any suggestions for the field of imaging, I'd love to hear them as I don't know of a good imaging "bible".)

  • ……把 dither(抖动)定义为一种高度紧张、困惑或焦躁的状态。但只要微量添加,dither 就能恰到好处地让数字化系统带上一点“模拟”(analog)的味道,当然是褒义的那种。—— Ken Pohlmann,《Principles of Digital Audio》

    …define dither as a highly nervous, confused, or agitated state. In minute quantities, dither successfully makes a digitization system a little more analog in the good sense of the word. — Ken Pohlmann, Principles of Digital Audio

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