…but I think the ones that influenced me earlier are more important, so I'll stop there. Jim Butterfield: The very first programmer I looked up to. I learned a lot reading his code. Michael Tischer: PC Intern author. That book was very influential for me. I have this crazy drive to know how things work and that book explained a lot to me. Michael Abrash: My assembly language skills owed[0] a lot to his writing.…
在 C 和 C++ 被广泛接受用于游戏开发之前,我们经常读这些圣经级的书,https://www.jagregory.com/abrash-black-book https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... https://www.amazon.com/Black-Art-Game-Programming-High-Speed... 里面几乎没有常规的 C 和 C++ 代码,大量都是内联汇编。
Before C and C++ became widely acceptable for game development, we used to read these bibles like these, https://www.jagregory.com/abrash-black-book https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... https://www.amazon.com/Black-Art-Game-Programming-High-Speed... Very little regular C and C++ code, plenty of inline Assembly.
……但我认为早期影响我的那些人更重要,所以我就先列到这里。Jim Butterfield:我最早崇拜的程序员,看他的代码让我受益匪浅。Michael Tischer:《PC Intern》的作者,那本书对我影响极大。我有一种搞懂底层运转原理的狂热冲动,而那本书解答了我很多疑问。Michael Abrash:我的汇编语言功底很大程度上归功于[0]他的著作。……
…but I think the ones that influenced me earlier are more important, so I'll stop there. Jim Butterfield: The very first programmer I looked up to. I learned a lot reading his code. Michael Tischer: PC Intern author. That book was very influential for me. I have this crazy drive to know how things work and that book explained a lot to me. Michael Abrash: My assembly language skills owed[0] a lot to his writing.…
你会买这样的书,https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... Borland 的调试器相当不错。
You would buy books like this one, https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... Borland debuggers were quite good.
在 C 和 C++ 被广泛接受用于游戏开发之前,我们经常读这些圣经级的书,https://www.jagregory.com/abrash-black-book https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... https://www.amazon.com/Black-Art-Game-Programming-High-Speed... 里面几乎没有常规的 C 和 C++ 代码,大量都是内联汇编。
Before C and C++ became widely acceptable for game development, we used to read these bibles like these, https://www.jagregory.com/abrash-black-book https://www.amazon.com/PC-Intern-Encyclopedia-Programming-De... https://www.amazon.com/Black-Art-Game-Programming-High-Speed... Very little regular C and C++ code, plenty of inline Assembly.