《游戏引擎开发基础 卷1》封面

游戏引擎开发基础 卷1

Foundations of Game Engine Development, Volume 1

Eric Lengyel · 初版 2016 年

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5位读者提及
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Hacker News 上怎么说

  • 我确实有点物理学背景。我最近在一本游戏编程书里读到了格拉斯曼(Grassmann)。Eric Lengyel 写的《游戏引擎开发精要 第1卷》(Foundations of game engine development Volume 1)结尾对格拉斯曼代数(Grassmann algebra)给出了很棒的解释。Roger Penrose 的《通往现实之路》(The road to reality)也在物理学语境下探讨了格拉斯曼代数。我同意这个库很可能是个……

    I do have a bit of physics in my background. I read about Grassmann recently in a game programming book. Foundations of game engine development Volume 1 By Eric Lengyel ends with a nice explanation of Grassmann algebra. The road to reality by Roger Penrose also has a treatment of Grassmann algebra in physics context. I agree the library is likely a…

  • 我觉得你可能会喜欢《游戏引擎开发精要 第1卷》(http://foundationsofgameenginedev.com/)。它侧重于格拉斯曼代数的实际应用,而且并不回避使用真实坐标进行实际计算。它也不会在无关紧要的内容上过多纠缠……

    I think you might like Foundations of Game Engine Development, Volume 1. (http://foundationsofgameenginedev.com/) It focuses on practical uses of Grassmann algebra and doesn't avoid doing real-world calculations with actual coordinates. It also doesn't dwell on extraneous…

  • ……教你如何利用几何代数(geometric algebra)编写更好的代码来执行计算吗?或者是去做应用题,就像我们教小孩子代数或微积分那样?即便利像《游戏引擎开发精要 第1卷》这种理应偏实战的书,整本书通篇都是代码示例,偏偏讲几何代数的那一章没有。

    …shows you how to use geometric algebra to write better code to perform calculations? Or maybe to do word problems, like when we teach kids algebra or calculus? Even in a supposedly practical book like Foundations of Game Engine Development, Volume 1, there are code examples throughout the book, except for the chapter about geometric algebra.

  • Eric Lengyel 写的《游戏引擎开发精要 第1卷:数学》,第1-3章都是常规内容,第4章是 GA(几何代数)

    Foundations of Game Engine Development, Volume 1: Mathematics by Eric Lengyel Chapter 1-3 is usual stuff, Chapter 4 is GA

  • 那场演讲的讲者 Eric Lengyel 也写了《游戏引擎开发精要 第1卷:数学》这本书。它的第4章聚焦的正是相同的话题。

    The author of that talk, Eric Lengyel, also wrote the book "Foundations of Game Engine Development, Volume 1: Mathematics". Its 4th chapter focuses on the same topics.

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