……2008 Jesse Schell 的《The Art of Game Design a Deck of Lenses》- 2014 Matthew Frederick 的《101 Things I Learned in Architecture School》- 2007 Hannah Nicklin 的《Writing for Games: Theory & Practice》- 2022 Tanya Short/Tarn Adams 的《Procedural Generation in Game Design》- 2017 Tanya Short/Tarn Adams 的《Procedural Storytelling in Game Design》- 2019 Raph Koster 的《A Theory of Fun》- 2013
…2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah Nicklin - 2022 Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017 Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019 A Theory of Fun - Raph Koster - 2013
《Procedural Generation in Game Design》——提供了很好的整体概览,但在具体实现细节上稍微单薄了点。https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh... 《Mazes for Programmers》——只讲了程序化迷宫生成,但包含了……
Procedural Generation in Game Design - provides a good overview, but is a bit light on implementation details. https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh... Mazes for Programmers - only covers procedural mazes, but contains…
《Procedural Generation in Game Design》是由 Tarn Adams(df 的作者)和 Tanya Short 共同主编的。https://www.routledge.com/Procedural-Generation-in-Game-Desi...
"Procedural Generation in Game Design" was edited by Tarn Adams (df author) and Tanya Short. https://www.routledge.com/Procedural-Generation-in-Game-Desi...
……2008 Jesse Schell 的《The Art of Game Design a Deck of Lenses》- 2014 Matthew Frederick 的《101 Things I Learned in Architecture School》- 2007 Hannah Nicklin 的《Writing for Games: Theory & Practice》- 2022 Tanya Short/Tarn Adams 的《Procedural Generation in Game Design》- 2017 Tanya Short/Tarn Adams 的《Procedural Storytelling in Game Design》- 2019 Raph Koster 的《A Theory of Fun》- 2013
…2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah Nicklin - 2022 Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017 Procedural Storytelling in Game Design - Tanya Short/Tarn Adams - 2019 A Theory of Fun - Raph Koster - 2013
《Procedural Generation in Game Design》——提供了很好的整体概览,但在具体实现细节上稍微单薄了点。https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh... 《Mazes for Programmers》——只讲了程序化迷宫生成,但包含了……
Procedural Generation in Game Design - provides a good overview, but is a bit light on implementation details. https://www.amazon.com/Procedural-Generation-Design-Tanya-Sh... Mazes for Programmers - only covers procedural mazes, but contains…
目前我有:- 《Procedural Generation in Game Design》- 《The Art of Halo 3》- 《PUBG + Cats》
Currently I have: - Procedural Generation in Game Design - The Art of Halo 3 - PUBG + Cats
《Procedural Generation in Game Design》是由 Tarn Adams(df 的作者)和 Tanya Short 共同主编的。https://www.routledge.com/Procedural-Generation-in-Game-Desi...
"Procedural Generation in Game Design" was edited by Tarn Adams (df author) and Tanya Short. https://www.routledge.com/Procedural-Generation-in-Game-Desi...