
桌游设计的基本要素
Building Blocks of Tabletop Game Design
Geoffrey Engelstein、Isaac Shalev · 初版 2019 年
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本书按类别汇编了数百种桌面游戏机制。每种机制均包含其运作原理解释、优缺点探讨、具体实现方式讨论,以及运用该机制的具体游戏范例。本书旨在为初学者游戏设计师提供切入点,同时亦可作为资深玩家的参考指南。——根据出版方简介改编。
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…做过一堆程序化生成的独立游戏,以前还待过 Funcom,概念上让人很兴奋,而且 Darius Kazemi 在这个话题上的文章读起来向来很有趣:https://www.amazon.com/Procedural-Storytelling-Design-Tanya-... Geoffrey Engelstein 和 Issac Shalev 写的《桌面游戏设计基石》(Building Blocks of Tabletop Game Design),看起来像是把软件开发里的 cookbook 概念移植到了桌游上,感觉非常合我的胃口:https://www.amazon.com/Building-Blocks-Tabletop-Game-Design/...…
…a bunch of procedural indie games and formerly Funcom, is exciting in concept, and Darius Kazemi is always fun to read on the subject: https://www.amazon.com/Procedural-Storytelling-Design-Tanya-... Building Blocks of Tabletop Game Design, by Geoffrey Engelstein and Issac Shalev, looks like it ports the cookbook concept from software development to tabletop games, which feels right up my alley: https://www.amazon.com/Building-Blocks-Tabletop-Game-Design/...…
…游戏,去思考哪些地方奏效了、哪些没奏效。很少有开发者那是他们的处女作。早期的 PC 开发者一年能捣鼓出好几款游戏。虽然对即时类游戏没啥帮助,但《桌面游戏设计基石:机制百科全书》(Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms)会让你去深入思考游戏机制。如果你想做社交游戏,那就去读读《卢卡斯影业 Habitat 的教训》(The Lessons of Lucasfilm's Habitat)http://www.fudco.com/chip/lessons.html 还有…
…games and think about what did and didn't work. Very few developers it was their first game. The early PC developers were pumping out multiple games a year. While it won't help with real time games, Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanism, will get you thinking about game mechanics. If you want to make social games, then read The Lessons of Lucasfilm's Habitat http://www.fudco.com/chip/lessons.html There's…
曾经有人尝试给桌游机制做一套分类学,基本上就是这样。这些内容被收录在《桌面游戏设计基石:机制百科全书》(Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms)这本书里。还有一本《游戏的特质》(Characteristics of Games),里面可能也有不错的分类清单。不过那本书面向的是所有类型的游戏,包括体育运动。理查·加菲(Richard Garfield,创造者…
There was an attempt to create a taxonomy, basically, of board game mechanics. It was collected into the book "Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms". The book "Characteristics of Games" exists as well, that might have a good list in it. It's for all types of games, though, including sports. Richard Garfield (creator…