……给页面加上 meta tags 这样看起来漂亮点[0]。对这个领域感兴趣的话,我推荐两本我觉得挺管用的书:[1] Winifred Phillips 的《游戏音乐作曲指南》[2] Michael Sweet 的《游戏交互式音乐创作》。第一本更偏向自由职业/商务方面的建议。两本都非常深入地讲解了如何与游戏开发公司合作的技巧,不过书中大概有一半内容都涉及具体的作曲技巧……
…meta tags to the page so it looks nice[0]. Anyone who's interested on the subject, I can recommend two books I found useful. [1] Winifred Phillips: A Composer's Guide to Game Music [2] Michael Sweet: Writing Interactive Music for Video Games The first one is a bit heavier on freelance/business advice. Both go quite in depth with tips on how to work with game dev companies, but about half of the texts relate to actual composition techniques.…
…into audio and music effects has been fun but I constantly feel overwhelmed. I chose Ardour as my DAW (digital audio workstation) and have been excitedly working on learning. I also bought the book “ Writing Interactive Music for Video Games: A Composer's Guide” which has been very helpful at understanding high level vocabulary. It’s a lot of work. I slightly enjoy it but boooooy is getting into audio and music pretty challenging. It’ll…
……给页面加上 meta tags 这样看起来漂亮点[0]。对这个领域感兴趣的话,我推荐两本我觉得挺管用的书:[1] Winifred Phillips 的《游戏音乐作曲指南》[2] Michael Sweet 的《游戏交互式音乐创作》。第一本更偏向自由职业/商务方面的建议。两本都非常深入地讲解了如何与游戏开发公司合作的技巧,不过书中大概有一半内容都涉及具体的作曲技巧……
…meta tags to the page so it looks nice[0]. Anyone who's interested on the subject, I can recommend two books I found useful. [1] Winifred Phillips: A Composer's Guide to Game Music [2] Michael Sweet: Writing Interactive Music for Video Games The first one is a bit heavier on freelance/business advice. Both go quite in depth with tips on how to work with game dev companies, but about half of the texts relate to actual composition techniques.…
……钻研音频和音乐音效挺有意思的,但我经常感到招架不住。我选了 Ardour 作为我的 DAW(数字音频工作站),一直在兴致勃勃地学。我还买了《游戏交互式音乐创作:作曲家指南》这本书,对理解高层概念词汇帮助很大。要做的工作很多。我稍微有点乐在其中,但天哪,入门音频和音乐真的太难了。它会……
…into audio and music effects has been fun but I constantly feel overwhelmed. I chose Ardour as my DAW (digital audio workstation) and have been excitedly working on learning. I also bought the book “ Writing Interactive Music for Video Games: A Composer's Guide” which has been very helpful at understanding high level vocabulary. It’s a lot of work. I slightly enjoy it but boooooy is getting into audio and music pretty challenging. It’ll…