《我是错误》封面

我是错误

I Am Error

Nathan Altice · 初版 2015 年

7人推荐
7位读者提及
9次提及

在1987年 Nintendo Entertainment System 的电子游戏《Zelda II: The Adventure of Link》中,一个角色曾留下了一句名言:“I AM ERROR”。困惑的玩家们以为这句晦涩难懂的话是一个程序缺陷,但它其实是将“My Name is Error”这一无伤大雅的程序员玩笑生硬地从日文直译成英文的结果。在《I AM ERROR》中,Nathan Altice 探究了 Nintendo Entertainment System(及其在日本的前身 Family Computer)复杂的硬件与物质发展史,对其编程与工程构架、表达功能潜能以及文化意义进行了深入详尽的剖析。Nintendo……

Hacker News 上怎么说

  • 确实,这篇文章根本没讲 NES 到底是怎么运作的。如果你想真正了解其硬件,《I Am Error》(Nathan Altice 著)是一本详解 NES 工作原理的好书。里面有一章专门讲了《超级马力欧兄弟》(SMB1)是如何存储关卡布局的。

    Indeed, nothing in this article has anything to do with how the NES worked. If you want a real introduction to the hardware, "I Am Error" by Nathan Altice is a great book about how the NES worked. It includes a chapter about how SMB1 in particular stored its level layouts.

  • > 另外,视频里有很多关于马力欧关卡整体是如何构建的信息,我觉得干货满满。如果你想深入了解这类主题,可以去看看 Nathan Altice 写的《I Am Error》(MIT 出版社出版;别在亚马逊买)。它深入剖析了 NES 硬件的工作原理以及具体游戏是如何利用这些特性的。

    > Also, the video has a lot of info about how levels are constructed in Mario in general, which I found very informative. If you'd like a lot more on this kind of topic, check out the book "I Am Error" by Nathan Altice (published by MIT Press; don't buy from Amazon). It goes into a bunch of detail about how the NES hardware worked and how specific games used it.

  • 才不呢。MIT 出版社出的任何东西我都买账。《Racing The Beam》和《I Am Error》对我来说简直是封神之作。Boss Fight Books 出的一些东西也惊人地优秀。我立刻就想到了关于《Final Fantasy V》的那本。

    Nope. I'd go with anything from MIT. Racing The Beam and I Am Error were transcendental for me. Some stuff from Boss Fight books is absurdly good. Final Fantasy V immediately comes to mind.

  • 《I Am Error》- Nathan Altice(关于 NES 平台)

    I Am Error - Nathan Altice (about the NES platform)

  • 觉得这篇文章有意思的朋友,肯定也会喜欢 Nathan Altice 的书《I AM ERROR》,它探讨了 NES(红白机)的各种技术决策和限制是如何影响其深远的文化遗产的。这本书兼具令人惊叹的技术深度与历史考据,…

    Folks who found this article interesting will also appreciate Nathan Altice's book "I AM ERROR" which looks at how the NES's various technical decisions and limitations influenced the NES's lasting cultural legacy. The book contains a surprising amount of technical depth combined with history,…

  • …带“状态栏”的游戏常用的技术。《超级马力欧兄弟 3》是另一个典型例子,但其实早在它之前《超级马力欧兄弟》就在顶部状态栏用上了。我最早是在 Nathan Altice 那本极好的《I Am Error》里读到的,不过去 Google 搜一下“nes sprite zero split”也能搜出一堆相关文章。

    …technique for games that have a "status bar". Super Mario Bros 3 is another obvious example, but even Super Mario Bros uses it long before then for its top status bar. I first read about it in the excellent "I Am Error" book by Nathan Altice, but googling around for "nes sprite zero split" turns up plenty of other articles, too.

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