《计算机图形学》封面

计算机图形学

Computer graphics

John F. Hughes · 初版 1990 年

11人推荐
13位读者提及
14次提及

为什么值得读

  • 业内公认的经典巨作,地位堪比算法领域的Knuth
  • 系统讲解计算机图形学的核心理论与实践
  • 内容全面厚重,适合作为高校教材深入研读

Hacker News 上怎么说

  • ……一本讨论游戏设计中最重要的设计模式的书。一本好书,适用范围不仅限于游戏。# 《游戏引擎架构》(Game Engine Architecture)https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # 《计算机图形学:原理与实践》(Computer Graphics: Principles and Practice)https://www.amazon.com/Computer-Graphics-Principles-Practice... 如果你更喜欢大学教材类的,这本更合适,不过那本 WebGL 的更容易上手,没那么枯燥。# 《基于物理的……

    …a book discussing the most important design patterns in game design. Good book applicable beyond games. # Game engine architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically…

  • ……(我的意思是,“最好的优化器就长在你的两耳之间”这句话本身就值得写一本书了!)但要说图形学编程,Foley 和 Van Damm 写的这本大概是权威经典了——现在已经出到第3版了。http://www.amazon.com/Computer-Graphics-Principles-Practice-...

    …(I mean the best optimizer is between your ears is worth a book in itself!) Bur for graphics programming, Foley and Van Damm is probably the canonical text - now in 3rd edition. http://www.amazon.com/Computer-Graphics-Principles-Practice-...

  • 计算机图形学:[1a, 1b, 1c] 《计算机图形学:原理与实践》(Computer Graphics, Principles and Practice)系列 [2] 《基于物理的渲染》(Physically Based Rendering) [3] 《实时渲染》(Real Time Rendering) --- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b]……

    Computer Graphics: [1a, 1b, 1c] Computer Graphics, Principles and Practice Series [2] Physically Based Rendering [3] Real Time Rendering --- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b]…

  • 在图形学业界,你想要的那本书通常被称为“Foley Van Dam”,以原作者的名字命名,但它的真实书名叫《计算机图形学:原理与实践》(Computer Graphics: Principles and Practice)。https://www.amazon.com/Computer-Graphics-Principles-Practice... 你可能也会对“ACM: Transactions on Graphics”感兴趣,这是美国计算机协会(ACM)旗下的刊物……

    The book you want is called within the graphics industry "Foley Van Dam", after the original authors, but the actual title is "Computer Graphics: Principles and Practice". https://www.amazon.com/Computer-Graphics-Principles-Practice... You may also be interested in "ACM: Transactions on Graphics", the Association of Computing Machinery's publication…

  • 想当年我读过这本书的第 1 版或第 2 版:https://www.amazon.com/Computer-Graphics-Principles-Practice... 这是计算机图形学领域的经典之作,地位就像算法界的 Knuth 一样。我会把它和楼主提到的新书一起推荐。补充:不过如果读到这里的各位有谁想……

    Way back in the day I read either the 1st or 2nd edition of this book: https://www.amazon.com/Computer-Graphics-Principles-Practice... It's a classic in the computer graphics field, like Knuth is for algorithms. I'd recommend it alongside the OP's new book. EDIT: But for anyone who is reading this wanting to…

  • ……http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab... 还有:http://oreilly.com/catalog/9780596804831 然后就我个人而言,我发现这个理论讲得最清楚:http://www.amazon.com/Computer-Graphics-Principles-Practice-...

    …http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Tab... Also: http://oreilly.com/catalog/9780596804831 And then personally I've found this to be the clearest theory: http://www.amazon.com/Computer-Graphics-Principles-Practice-...

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