《游戏开发物理学》封面

游戏开发物理学

Physics for game developers

David M. Bourg · 初版 2013 年

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Hacker News 上怎么说

  • 如果有人感兴趣的话,推荐一本挺好玩的书:David M Bourg 写的《Physics for Game Developers》,平装版 – 2001年11月15日出版。

    Fun book if anyone is ever interested: Physics for Game Developers Paperback – November 15, 2001 by David M Bourg

  • 提到奠基性的 2D 赛车物理模型,就绝对绕不开 Marco Monster (2003) [1]。另外《Physics for Game Developers》(2001)里有一章专门讲赛车模拟的,简直搞笑。那一章的大部分篇幅都在事无巨细地构建场景——比如指出重心的……

    When mentioning foundational 2d driving models one simply can't omit Marco Monster (2003) [1]. Also Physics for Game Developers (2001) had a hilarious chapter dedicated to car racing simulation. Most of the chapter is dedicated building the scene in a minute detail - for instance pointing out that the center of gravity of the…

  • ……文章种类极其丰富,即使很多图形学技巧现在已经不怎么管用了,但其中的软件工程思想以及见识别人如何思考系统架构依然非常有用。O'Reilly 的《Physics for Game Developers》稍微差点意思——它更像是一本 cookbook,没别的了;Eberly 的书要值得花时间得多,对数学原理的探讨也扎实得多。O'Rourke 写的《Computational Geometry in C》非常棒,……

    …wonderful variety of articles, and even though many of the graphics tricks are no longer super useful the software engineering and exposure to how other people think about systems is very useful. The O'Reily Physics for Game Developers is kind of lacking--it's more a cookbook than anything else; the Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful,…

  • ……来做。因为现在都是写 shader 了。另一方面,游戏物理是一个极其专业的领域,甚至可能完全不值得提。现在已经没人自己手写物理引擎了。想搞那个的直接去看《Physics for Game Developers》吧。

    …do. Because today you write shaders. On the other hand, game physics is such a specialized area that it may be worth omitting entirely. Nobody writes their own physics engine any more. Send people to "Physics for Game Developers" for that.

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