
血、汗与像素
Blood, sweat, and pixels
Jason Schreier · 初版 2017 年
28人推荐
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为什么值得读
- 详述疯狂加班与赶工的行业常态
- 真实记录游戏诞生的幕后动荡故事
- 从开发视角透视多个具体游戏项目
深入探讨了诸如 Uncharted 4、Halo Wars 和 Destiny 等知名电子游戏的开发历程,生动描绘了游戏设计所面临的挑战与苛刻要求。
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Blood, sweat, and pixels
Jason Schreier · 初版 2017 年
深入探讨了诸如 Uncharted 4、Halo Wars 和 Destiny 等知名电子游戏的开发历程,生动描绘了游戏设计所面临的挑战与苛刻要求。
正在加载完整评论……
……确实存在,但大家心照不宣的是,疯狂的加班工时和 crunch(赶工紧缩)是游戏行业的家常便饭。几乎每一个项目最后都会演变成这种局面,背后的故事甚至相当骇人(关于这个话题,《血、汗与像素》是一本很有意思的读物——https://www.goodreads.com/book/show/34376766-blood-sweat-and... )。这件事奇怪的地方在于,它摆明了是冲着某些特定公司(比如 CDPR)狙击去的……
…real, but the silent part is that insane working hours and crunching are a staple of gaming industry. Pretty much every single project ends up in this state and the stories can get pretty horrifying (Blood, Sweat and Pixels is an interesting read on this topic - https://www.goodreads.com/book/show/34376766-blood-sweat-and... ). The strange part of this story is the way how it's set to snipe at certain companies - CDProjekt…
感谢这个帖子里大家的推荐。我也来补充推荐两本:一本是 Blake Harris 的《游戏结束》(Console Wars),讲 90 年代世嘉对决任天堂;另一本是 Jason Schreier 的《血、汗与像素》,偏重开发幕后视角。看起来他上周刚出了一本新书《按下重置键》(Press Reset)——讲的好像是那些倒闭的工作室/项目以及善后风波。已经加进我的书单了……
Appreciate the suggestions in this thread. Adding recommendations for Blake Harris's "Console Wars" on 90s Sega vs. Nintendo competition, and Jason Schreier's "Blood, Sweat, and Pixels" for more of the development angle. It looks like he has a new book out just last week, "Press Reset" -- seems to be on studios/projects that shut down and the aftermath. Adding that one to my reading…
……立意超深刻)- 《月球城市》(Artemis,不如《火星救援》好看)- 《火星前哨》(Before Mars,开头惊艳,后劲不足)- 《魔幻王国的穷困潦倒》(Down and Out in Magic Kingdom,探讨基于声誉的社会信用货币体系会如何运作)- 《血、汗与像素》(游戏到底是怎么做出来的)- 《毁灭战士启示录》(Masters of Doom,关于这款神作如何诞生及其深远影响的绝妙故事)- 《基地》[基地 1](对当今世界格局以及现实走向神预言)……
…super powerful message) - Artemis (Not as good as the martian) - Before Mars (Starts out great, fizzles out) - Down and Out in Magic Kingdom (How reputation based social currency might pan out) - Blood Sweat and Pixels (How games are really made) - Masters of Doom (Awesome story of how the game was made and what it led to) - Foundation [Foundation 1] (Prescient with where the world is, what might happen in reality)…
《血、汗与像素:那些大作背后的艰难与辉煌故事》:https://www.amazon.fr/Blood-Sweat-Pixels-Triumphant-Turbulen...
Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made : https://www.amazon.fr/Blood-Sweat-Pixels-Triumphant-Turbulen...
如果你喜欢这类的故事,一定要去读读 Kotaku 的 Jason Schreier 写的《血、汗与像素》!:)
If you like these sorts of stories be sure to give Blood Sweat and Pixels from Kotaku’s Jason Schreier a read! :)
我建议去读读 Jason Schreier 的书《血、汗与像素》——它让我大开眼界,认识到了 3A 大作的开发流程——有时候甚至混乱到让人难以置信他们居然真能把东西做出来。
I would suggest to read Jason Schreier's book: "blood sweat and pixels" - it opened my eyes about the process of building AAA games - which sometimes is soo chaotic that is hard to believe they could build anything.