《游戏编程模式》封面

游戏编程模式

Game Programming Patterns

Robert Nystrom · 初版 2014 年

120人推荐
133位读者提及
160次提及

为什么值得读

  • 文笔口语化且配有清晰易懂的伪代码
  • 所授设计模式同样适用于非游戏软件开发
  • 涵盖游戏架构、模式设计与性能优化等要点

作者寄语:“Game Programming Patterns 是我在游戏开发中发现的一系列模式的合集,它们能让代码更加整洁、易于理解且运行更快速。”

Hacker News 上怎么说

  • 最近我读了鲍勃·尼斯创的《游戏编程模式》。文笔非常平易近人、口语化,但依然给出了概述每种模式的伪代码。读起来真的很过瘾。《毁灭战士启世录》在这个门类里推荐得有点烂大街了,不过对于……

    Recently I read Game Programming Patterns by Bob Nystrom. Written in a really conversational tone but still includes pseudo code outlining each pattern. Really enjoyed it. Master's of Doom is a little over-reccomended in this category but for…

  • OpenAI 的回答:有一本可能有帮助的参考资料是罗伯特·尼斯创的《游戏编程模式》。这本书涵盖了与游戏编程相关的各种主题,包括架构、设计模式以及性能优化。此外,“Gamasutra”博客上也有专门针对游戏的版块……

    Answer by OpenAI: One resource that may be helpful is the book "Game Programming Patterns" by Robert Nystrom. This book covers a variety of topics related to game programming, including architecture, design patterns, and optimization. Also, the blog "Gamasutra" has a section devoted to game…

  • 罗伯特·尼斯创的《游戏编程模式》帮我扫盲了好多知识面。

    Game Programming Patterns from Robert Nystrom covered a lot of ground for me.

  • 谢谢!顺便说一句,Nystrom 的《游戏编程模式》(Game Programming Patterns)是少数几本关于游戏编程的好书之一,所以我把这种比较当作夸奖 :-)

    Thanks! And BTW Nystrom's Game Programming Patterns is one of a few great books on game programming, so I take comparison as a compliment :-)

  • 我有一本 Robert Nystrom 写的《游戏编程模式》,里面深入讲了这个问题。它不算高深,但非常好。

    I've got a book called "Game Programming Patterns" by Robert Nystrom which goes into this. It's not advanced, but it's very good.

  • ……https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.... http://www.realtimerendering.com/resources/shaderx/ 游戏引擎总体概览:《Game Engine Architecture》,作者 Jason Gregory(Naughty Dog)。《游戏编程模式》:https://www.amazon.co.uk/Game-Programming-Patterns-Robert-Ny... 实时渲染概览:https://www.amazon.co.uk/Real-Time-Rendering-Third-Tomas-Ake... 相关数学:https://www.amazon.co.uk/Math-Primer-Graphics-Game-Developme...……

    …https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.... http://www.realtimerendering.com/resources/shaderx/ For a general game engine overview: Game Engine Architecture by Jason Gregory (Naughty Dog) Game Programming Patterns: https://www.amazon.co.uk/Game-Programming-Patterns-Robert-Ny... Realtime rendering overview: https://www.amazon.co.uk/Real-Time-Rendering-Third-Tomas-Ake... Related math: https://www.amazon.co.uk/Math-Primer-Graphics-Game-Developme...…

正在加载完整评论……

键盘快捷键

/
聚焦搜索框
j / k
下一本 / 上一本
Enter
打开选中的书
Esc
关闭 / 返回
g h
回到首页
g b
值得读精选
g t
历史总榜
g r
上升最快
g l
我的书架
?
显示本帮助