《设计游戏》封面

设计游戏

Designing Games

Tynan Sylvester · 初版 2013 年

15人推荐
18位读者提及
19次提及

为什么值得读

  • 探讨如何构建故事生成机制
  • 解释玩家如何赋予系统随机性叙事意义
  • 帮助解决自制游戏枯燥平淡的问题

Hacker News 上怎么说

  • ……一小撮启发式规则(heuristics)再加上几次 random() 调用而已。在不知道底层模拟机制的玩家看来,后者 _看起来_ 就像是个复杂系统的输出。参见:RimWorld 开发者 Tynan Sylvester 写的《游戏设计》(Designing Games,https://tynansylvester.com/book/)。我觉得《矮人要塞》(Dwarf Fortress)算是一个反证这条规律的特例。不管怎么说,我觉得这类模拟机制酷毙了……

    …handful of heuristics with some calls to random() thrown in. From the perspective of a player who does not know how the simulation works, the latter can _seem_ like the output of a complex system. See: _Designing Games_ by Tynan Sylvester, developer of RimWorld (https://tynansylvester.com/book/). Dwarf Fortress, I think, is the exception which proves this rule. Anyway, I think simulations like this are really cool…

  • Tynan Sylvester(RimWorld 创作者、《体验引擎:游戏设计全景探秘》(Designing Games: A Guide to Engineering Experiences)的作者)在他关于打造“故事生成器”而非单纯做游戏的 GDC 演讲前半部分对此有一些非常棒的想法。他谈到了“空想性错视 / 错觉联结”(apophenia)——即玩家总倾向于把叙事意义强加给……

    Tynan Sylvester (creator of Rimworld, and author of "Designing Games: A Guide to Engineering Experiences") has some great thoughts on this in the early part of his GDC talk on building a 'story generator' rather than a game. He talks about 'apophenia' - the propensity of players to ascribe narrative meaning…

  • > 我觉得自己不太擅长写故事(除了编程别的都不太灵光)去读读这本书 https://www.amazon.com/Designing-Games-Guide-Engineering-Exp... > 常常发现自己的游戏很快就变得平淡乏味。screenshake 的艺术 https://www.youtube.com/watch?v=AJdEqssNZ-U

    > I don't consider myself a person that good at writing stories (or anything other than programming) Read a book https://www.amazon.com/Designing-Games-Guide-Engineering-Exp... > often find my games bland and boring pretty fast. Art of screenshake https://www.youtube.com/watch?v=AJdEqssNZ-U

  • 游戏设计方面的另一本好书:Tynan Sylvester(RimWorld)写的《体验引擎:游戏设计全景探秘》(Designing Games: A Guide to Engineering Experiences)

    Another good one on the game design side of things: Designing Games: A Guide to Engineering Experiences by Tynan Sylvester (RimWorld)

  • 我一直在读 Tynan Sylvester 写的《Designing Games》(http://shop.oreilly.com/product/0636920026624.do,用优惠码 DEAL 电子书只要 10 刀)。目前为止非常有意思。游戏设计关乎的并不是美术、写作或者编程……

    I've been reading Designing Games by Tynan Sylvester (http://shop.oreilly.com/product/0636920026624.do, eBook is $10 if you use coupon code DEAL). It's been really interesting so far. Game design is not about art, writing, or programming.…

  • ……事件构成了它。Tynan(RimWorld)写的这本书读起来很赞,你会 /真正/ 深入到游戏心理学中去。即使你不是游戏设计师,我也推荐一读。https://www.amazon.co.uk/Designing-Games-Guide-Engineering-E...

    …events that makes it. This book by Tynan (RimWorld) is a great read, you /really/ delve into the psychology of games. Even if you're not a game designer, I recommend reading it. https://www.amazon.co.uk/Designing-Games-Guide-Engineering-E...

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