据我所知,那个领域有一部绝对的经典之作。叫《Designing Sound》,作者是 Andy Farnell:https://mitpress.mit.edu/books/designing-sound
There is one absolute classic work in that field that I know of. It's called Designing Sound, by Andy Farnell: https://mitpress.mit.edu/books/designing-sound
…https://www.youtube.com/watch?v=s7Gv7SR0Nrk It's very easy to get started, and extremely powerful. Not sure how well it covers your use case, but it's fun. There's a great introduction to PureData called Designing Sound by Andy Farnell.
我最近在读的另一本有意思的书是 Andy Farnell 的《Designing Sound》。开篇部分对声音的产生与传播进行了简化探讨(即数学内容不多,注重直观理解)。实战练习则是用……
Another interesting book I've been reading lately is Designing Sound by Andy Farnell. The initial section is a simplified (i.e. not heavily mathematical, focusing on intuitive understanding) discussion of sound generation and transmission. Practical exercises are done…
I've never read OP's book, but Andy Farnell's Designing Sound has a pretty comprehensive look into physics and sound if that's what you're looking for.
…good - used it throughout my second and third years of university to create soundscapes and scores. A little DSP knowledge is required to get really good, but very rewarding once you get the hang of it. Designing Sound by Andy Farnell is a great book to learn about ~PD and sound design in general: https://www.amazon.co.uk/Designing-Sound-Press-Andy-Farnell/...
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp... Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to…
据我所知,那个领域有一部绝对的经典之作。叫《Designing Sound》,作者是 Andy Farnell:https://mitpress.mit.edu/books/designing-sound
There is one absolute classic work in that field that I know of. It's called Designing Sound, by Andy Farnell: https://mitpress.mit.edu/books/designing-sound
……https://www.youtube.com/watch?v=s7Gv7SR0Nrk 上手非常容易,而且功能极其强大。不确定它能否完美覆盖你的用例,但确实很好玩。Andy Farnell 写过一本很棒的 PureData 入门书,叫《Designing Sound》。
…https://www.youtube.com/watch?v=s7Gv7SR0Nrk It's very easy to get started, and extremely powerful. Not sure how well it covers your use case, but it's fun. There's a great introduction to PureData called Designing Sound by Andy Farnell.
我最近在读的另一本有意思的书是 Andy Farnell 的《Designing Sound》。开篇部分对声音的产生与传播进行了简化探讨(即数学内容不多,注重直观理解)。实战练习则是用……
Another interesting book I've been reading lately is Designing Sound by Andy Farnell. The initial section is a simplified (i.e. not heavily mathematical, focusing on intuitive understanding) discussion of sound generation and transmission. Practical exercises are done…
我没读过楼主说的那本书,但如果你想了解物理和声音方面的知识,Andy Farnell 的《Designing Sound》剖析得相当全面。
I've never read OP's book, but Andy Farnell's Designing Sound has a pretty comprehensive look into physics and sound if that's what you're looking for.
……挺不错的——我大二大三那会儿一直在用它来做声景和配乐。想玩得精需要懂一点 DSP 知识,不过一旦摸到门道,成就感爆棚。Andy Farnell 的《Designing Sound》是学习 ~PD 和通用声音设计的绝佳书籍:https://www.amazon.co.uk/Designing-Sound-Press-Andy-Farnell/...
…good - used it throughout my second and third years of university to create soundscapes and scores. A little DSP knowledge is required to get really good, but very rewarding once you get the hang of it. Designing Sound by Andy Farnell is a great book to learn about ~PD and sound design in general: https://www.amazon.co.uk/Designing-Sound-Press-Andy-Farnell/...
这本质上就是从第一性原理做声音设计。这里有本好书:https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp... 需要注意的是,书中使用的软件(Pure Data)可以相当容易地换成另一种高级语言(SuperCollider:https://supercollider.github.io/)。我不知道有什么“工具”能……
This is essentially sound design from first principles. There's a good book here: https://www.amazon.com/Designing-Sound-Press-Andy-Farnell/dp... Note that the software used (Pure Data) can be replaced by another high-level language (SuperCollider: https://supercollider.github.io/) pretty easily. I know of no "tool" to…