《玩钱》封面

玩钱

Play Money

Julian Dibbell · 初版 2006 年

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Hacker News 上怎么说

  • ……那些以前超级沉迷《星球大战星系》(SWG)并且至今还在为它的改版及最终停服唏嘘不已的朋友们),不过这种虚拟经济里发生的离谱破事一直都很吸引我。这让我想起了朱利安·狄贝尔(Julian Dibbell)的《打钱》(Play Money)[1],他在书里花了一年时间试图把《网络创世纪》(Ultima Online)做成自己的主要收入来源。[1]http://www.amazon.co.uk/Play-Money-Millions-Trading-Virtual/...

    …friends who were very into SWG and still lament its changes and eventual demise) but the crazy stuff that goes on in virtual economies like this has always interested me. Reminds me of Julian Dibbell's "Play Money" [1], where he spends a year trying to make Ultima Online his main source of income. [1]http://www.amazon.co.uk/Play-Money-Millions-Trading-Virtual/...

  • 朱利安·狄贝尔的《打钱》(Play Money)!虽然现在看来有点过时了,但它是从从业者的视角切入深入探讨 MMO 经济的——非常精彩的读物。

    Play Money by Julian Dibbell! It's on the dated side now but dives into MMO economies from a practioner's perspective — incredible read.

  • 说来奇怪,这个领域的先驱实际上是游戏货币。去查查朱利安·狄贝尔的《打钱》(Play Money)吧。

    Oddly enough, the pioneers on this subject are actually game currencies. Look up Julian Dibbell's Play Money.

  • 讲真,我很惊讶它们居然到现在还没被定性。早在2005年,理论界的书呆子们就已经建立了这种关联,美国国税局(IRS)也并非对此一无所知。(不过当狄贝尔在2007年出版《打钱》时,他们完全不知道该怎么应对。)我猜,鉴于大家对电子游戏暴力的歇斯底里,根本没人有时间静下心来看看实际上正在发生什么。补一句:我猜可能是因为……

    I'm honestly surprised that they haven't been so classified yet. The theory-wonks had made this connection as far back as 2005, and the IRS wasn't entirely blind to it. (Though when Dibbell published Play Money in 2007, they had no clue how to deal with it.) I guess with all the hysteria about video game violence, no one has had time to actually look at what's going on. ETA: I'm guessing that the fact that…

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