《实时渲染》封面

实时渲染

Real-time rendering

Tomas Möller · 初版 1999 年

34人推荐
48位读者提及
54次提及

为什么值得读

  • 详尽覆盖三维软件图形学知识
  • 适合作为进阶图形学学习教材
  • 适合图形学从业者长期案头常备

Hacker News 上怎么说

  • ……系统上,Metal 大概率比 Vulkan/DX12 更容易上手。很多经典书里的理论现在依然管用,所以哪怕是桌上摆一本《计算机图形学:原理与实践》(Computer Graphics: Principles and Practice)也是很扎实的。Moller 和 Haines 写的《实时渲染》(Real-Time Rendering)以及 Pharr 写的《基于物理的渲染》(Physically Based Rendering)都极好。Gregory 的《游戏引擎架构》和 Lengyel 的《3D 游戏编程与计算机图形数学》大概会……

    …systems, Metal will likely be easier than Vulkan/DX12. A lot of the theory from classic books is still valid, so even a copy of Computer Graphics: Principles and Practice will look fine on your desk. "Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent. "Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably…

  • ……[1],紧随其后的是 Newman 和 Sproul 写的《交互式计算机图形学原理》[2]。再之后是 Graphics Gems 系列,然后是 Watt 同名作品《3D 计算机图形学》[3],以及 Moller 和 Haines 写的《实时渲染》[4]。全都是绝妙的教材,能讲透你用软件做 3D 图形想知道的一切。遗憾的是,它们(通常)对基于 GPU 的图形渲染一点帮助都没有。[1]……

    …[1], followed closely by "Principles of Interactive Computer Graphics" [2] by Newman and Sproul. Followed closely by the Graphics Gems series, and then Watt's eponymous "3D Computer Graphics" [3] and "Real Time Rendering" [4] by Moller and Haines. All wonderful texts and can tell you everything you want to know about doing 3D graphics in software. They won't help at all (generally) for GPU based graphics sadly. [1]…

  • 计算机图形学:[1a, 1b, 1c]《计算机图形学:原理与实践》系列 [2]《基于物理的渲染》(Physically Based Rendering)[3]《实时渲染》(Real-Time Rendering)--- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b] https://www.amazon.com/Computer-Graphics-Principles-Practice... [1c] https://www.amazon.com/Computer-Graphics-Principles-Practice... [2]…

    Computer Graphics: [1a, 1b, 1c] Computer Graphics, Principles and Practice Series [2] Physically Based Rendering [3] Real Time Rendering --- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b] https://www.amazon.com/Computer-Graphics-Principles-Practice... [1c] https://www.amazon.com/Computer-Graphics-Principles-Practice... [2]…

  • ……在图形方面,计算机图形学是个不错的切入点。入门和总览我推荐 Alan Watt 写的《3D 计算机图形学》http://www.amazon.co.uk/3D-Computer-Graphics-Alan-Watt/dp/02...,更进阶的内容看《实时渲染》(Real-Time Rendering)http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Mo...。Assembly 大会上那个“Demo 编程基础”的 session 视频已经上线了,可能也很有用 http://www.youtube.com/watch?v=TbcZyAO6K7c…

    …computer graphics would be a good start for the graphics side. I like 3D Computer Graphics by Alan Watt as an introduction and overview http://www.amazon.co.uk/3D-Computer-Graphics-Alan-Watt/dp/02... and Real-time Rendering for more advanced subjects http://www.amazon.co.uk/Real-time-Rendering-Tomas-Akenine-Mo... The session from Assembly 'The Basics of Demo Programming' is online and may also be useful http://www.youtube.com/watch?v=TbcZyAO6K7c…

  • ……今年年底要出第 3 版了!http://www.amazon.com/Computer-Graphics-Principles-Practice-... 另一本强烈推荐的书(这里的另一条评论也提到了)是《实时渲染》(Real-Time Rendering),但我只零零碎碎用过里面一部分,所以不知道适不适合纯新手。不过如果你打算在这个领域继续深耕,这本绝对是值得放进书架的。http://www.amazon.com/Real-Time-Rendering-Tomas-MOller/dp/15...…

    …will be a 3rd edition coming out at the end of this year! http://www.amazon.com/Computer-Graphics-Principles-Practice-... Another highly recommended book (also recommended in another comment here) is Real-Time Rendering, but I've only used bits and pieces from this one, so I don't know how good it is for folks just starting out. Still probably one you'll want to add to your shelf if you continue on in the field. http://www.amazon.com/Real-Time-Rendering-Tomas-MOller/dp/15...…

  • ……着色、视图变换等)无论实际用什么渲染方法都是通用的,而且它讲得通俗易懂。https://www.amazon.com/Introduction-Tracing-Kaufmann-Compute... 《实时渲染》(Real-Time Rendering)——这本书同样涵盖了所有数学,但侧重在更高层面的渲染,覆盖面也更广。https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akeni... 最后是《计算机图形学:原理……

    …shading, view transforms, etc.) are applicable regardless of the actual rendering method, and it does a good job explaining all of it. https://www.amazon.com/Introduction-Tracing-Kaufmann-Compute... Real Time Rendering - This also covers all the math, but focuses on rendering at a higher level and covers more ground. https://www.amazon.com/Real-Time-Rendering-Third-Tomas-Akeni... Finally, Computer Graphics: Principles…

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