
我在建筑学院学到的101件事
101 things I learned in architecture school
Matthew Frederick · 初版 2007 年
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3位读者提及
3次提及
这101堂涵盖设计、绘图、创意流程与方案汇报的简明课程,为培养建筑素养提供了不可或缺的入门读本,将建筑学课程中往往流于模糊或未定论的内容具体化。
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101 things I learned in architecture school
Matthew Frederick · 初版 2007 年
这101堂涵盖设计、绘图、创意流程与方案汇报的简明课程,为培养建筑素养提供了不可或缺的入门读本,将建筑学课程中往往流于模糊或未定论的内容具体化。
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《建筑学校里学到的101个细节》(101 Things I Learned in Architecture School)——一直摆在我工位桌上(我是个设计师),总能给我灵感 http://www.amazon.com/101-Things-Learned-Architecture-School...
101 Things I Learned in Architecture School - Sits on my desk at work (I'm a designer) and always inspirational http://www.amazon.com/101-Things-Learned-Architecture-School...
发现没看到游戏设计相关的书,那我来推荐几本:Steve Swink 的《游戏手感》(Game Feel)- 2008;Jesse Schell 的《游戏设计的艺术:透镜的甲板》(The Art of Game Design a Deck of Lenses)- 2014;Matthew Frederick 的《建筑学校里学到的101个细节》(101 Things I Learned in Architecture School)- 2007;Hannah Nicklin 的《游戏写作:理论与实践》(Writing for Games: Theory & Practice)- 2022;Tanya Short / Tarn Adams 的《游戏设计中的程序化生成》(Procedural Generation in Game Design)- 2017;《游戏设计中的程序化叙事》(Procedural Storytelling in Game Design)- ……
Missing any Game Design books so my picks: Game Feel - Steve Swink - 2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah Nicklin - 2022 Procedural Generation in Game Design - Tanya Short/Tarn Adams - 2017 Procedural Storytelling in Game Design -…
《建筑学校里学到的101个细节》(101 Things I Learned in Architecture School)很值得加进来;内容清晰明了、短小精悍,而且里面的道理不仅限于建筑,对广义上的设计都非常管用。
"101 Things I Learned in Architecture School" would be worth adding; it's clear and concise, and the lessons apply well beyond architecture, to design in general.