《3D游戏编程大师技巧》封面

3D游戏编程大师技巧

Tricks of the 3D Game Programming Gurus

Andre LaMothe · 初版 2003 年

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Hacker News 上怎么说

  • 你想找的就是这本书:Andre LaMothe 写的《3D游戏编程大师技巧》(Tricks of the 3D Game Programming Gurus)。这本书教你如何从第一性原理出发手写一个 3D 软件光栅化器。书的第一部分完全就是一份写得极佳的线性代数入门读物。接着书里假设……

    What you are wanting is this book: "Tricks of the 3D Game Programming Gurus" by Andre LaMothe. The book teaches you how to write a 3D software rasterizer from first principles. The first part of the book is nothing but a well written linear algebra primer. The book then assumes…

  • 关于从零手写计算机图形学,我极力推荐一本神书,就是 Andre LaMothe 写的《3D游戏编程大师技巧》[1]。虽然是 2003 年出版的,但因为讲的是技术底层原理而非套用当下最新的图形 API——所以它完全不过时。它巨细靡遗地讲透了一切,但依然……

    An absolutely phenomenal book I'd recommend on writing your own computer graphics from scratch is 'Tricks of the 3D Game Programming Gurus' [1] by Andre LaMothe. It was published in 2003, but as it's about how technology works and not using whatever the latest graphics API is - it's timeless. It goes through everything in immense, yet still…

  • ……图形学编程(而不是仅仅学某个 API 的用法),那我个人觉得最好的学习路径就是完全把 API 排除在外。正好有一本神书就是这么干的:Andre LaMothe 的《3D游戏编程大师技巧》。它虽然出版于 2003 年,但一旦抛开各种 API 不谈,它放到今天依然完全适用,而且在可见的未来也依然如此。书一开始基本上就是从画一个像素讲起……

    …graphics programming (as opposed to learning an API) then I think the best way to do so is to remove any API from the picture. There is an absolutely phenomenal book that does just this: Andre LaMothe's 'Tricks of the 3D Game Programming Gurus'. It was published in 2003 but when you remove APIs from the picture it's just as relevant today and will remain so for the foreseeable future. The book starts with little more than plotting a pixel…

  • Andre LaMothe 写的《3D游戏编程大师技巧:高级3D图形与光栅化》对任何对那个时代的图形编程感兴趣的人来说都是一本绝佳的好书。

    Andre Lamothe's "Tricks of the 3d Game Programming Gurus: Advanced 3d Graphics and Rasterization" is a great book for anyone interested in graphics programming from those days.

  • 《Windows游戏编程大师技巧》也很棒。而《3D游戏编程大师技巧》则包含了一个完整的 C 语言 3D 引擎,从在屏幕上画一个像素(软件光栅化器)一步步教起。

    Tricks of the Windows Game Programming Gurus was great too. And tricks of the 3D Game Programming Gurus contains a full 3D engine in C starting from drawing a pixel (a software rasterizer).

  • 我有 Andre LaMothe 的《3D游戏编程大师技巧》,这几年我一直拿它当垫高用的砖头使(比如这张照片[0]里拿来垫 CRT 显示器),因为它实在太厚重了 :-P 这书挺不错的,但 LaMothe 真的太需要一个编辑了,不仅废话连篇成堆……

    I have Andre LaMothe's "Tricks of the 3D Game Programming Gurus", which in recent years i've been using as a height lift for stuff (like a CRT in this photo[0]) as it is massive :-P The book is nice but LaMothe needed an editor badly, not only there are endless reams…

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