《3D游戏编程黑魔法》封面

3D游戏编程黑魔法

The Black Art of 3D Game Programming

Andre LaMothe · 初版 1995 年

3人推荐
6位读者提及
7次提及

Hacker News 上怎么说

  • 我特别喜欢老派游戏编程书。刚看完 Christopher Lampton 的《想象力的花园》(Gardens of Imagination)和 Andre Lamothe 的《3D游戏编程大师技巧》(The Black Art of 3D Game Programming)。两本书对我正在搞的 raycaster 业余项目都提供了很多干货。

    I love vintage game programming books. Just finished "Gardens of Imagination" by Christopher Lampton, and "The Black Art of 3D Game Programming" by Andre Lamothe. Lots of good info in both for my raycaster pet project.

  • 我推荐《The Black Art of 3D Game Programming》,记不清作者是谁了,反正就是那个肌肉猛男 :) 还有 Chris Hargrove 在 3D Realms 工作时写的一个叫“Code on the Cob”的系列文章

    I can recommend the black art of 3d game programming, don’t remember by who, it’s this muscle guy :) and the series called “code on the cob”, by Chris Hargrove, while he was working at 3d realms

  • 这本和《The Black Art of 3D Game Programming》是我童年最喜欢的两本书!https://archive.org/details/BlackArt3DEBook

    This and "The Black Art of 3D Game Programming" were my two favorites from my childhood! https://archive.org/details/BlackArt3DEBook

  • ……现实中,它是一本被高估且彻底烂透了的书(除了其他毛病之外,LaMothe 处理这个主题的方式在好几个方面都被带偏了,比如用汇编语言而不是更好的算法)。相反,《Black Art of 3D Game Programming》倒是一本好书,而且对于那些想理解 3D 基础的人来说,今天依然不过时。它还详细解释了 BSP 树,其实现难度要大得多……

    …reality, it was an overrated and ultimately terrible book (amonth the other things, LaMothe's approach to the topic is misguided for several reasons, including using Assembly instead of better algorithms). "Black Art of 3D game programming" is a good book instead, and also relatively relevant today, for those who want to understand the basics of 3d. It also goes in detail in explaining BSP trees, whose implementation is considerably more…

  • 是的,在 90 年代那个 CPU 够快但 GPU 还没普及的窗口期,涌现又消亡了那么多游戏开发技术,真是不可思议。我书架上就有一本《Black Art of 3D Game Programming》,里面全是超棒的干货技巧。我最近去逛了下 flipcode.com,可惜很多内容都挂了,全靠 Internet Archive 才能看到。

    Yes, it's amazing how many game development techniques appeared and faded out in the 90s, in that window of time between fast-enough CPUs and affordable GPUs. I have a copy of the Black Art of 3D Game Programming on my shelf and it's full of awesome tidbits. I recently browsed flipcode.com and sadly parts of it are broken and only available thanks to the Internet Archive.

  • 跟 N64 没半毛钱关系。就是一个基础的软件渲染器和一个 .obj/.bmp 加载器。我 12 岁读完《The Black Art of 3D Game Programming》后就写过一个这玩意儿,那本书本来就是针对 DOS 游戏的。

    Has nothing to do with N64. It's just basic software renderer and a .obj/.bmp loader. I made one of these when I was 12 after reading "The black art of 3d game programming" which was designed for dos games.

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