My goto, which has literally saved me weeks of banging my head against a wall, is: Schneider, P.J., Eberly, D.H., 2003. Geometric tools for computer graphics, Morgan Kaufmann Publishers indispensable
…读 Eberly 的书更能充分利用时间,而且数学部分讲得好得多。O'Rourke 写的《Computational Geometry in C》虽然很棒,但对于几乎所有的游戏开发用途来说都有点太偏学术了。《Geometric Tools for Computer Graphics》在我的书桌上有一席之地,做图形学工作以及 CAD 软件开发时非常管用。它确实会讲究你在图形学中会用到的线性代数的那种严谨性。不…
…Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful, but a bit academic for almost any game development purposes. Geometric Tools for Computer Graphics has a permanent place on my desk, and was very useful when doing graphics work as well as CAD software stuff. It actually bothers with some of the rigor of the linear algebra you'll use in graphics. Not…
我的首选书(毫不夸张地说,它帮我省下了好几周抓狂撞墙的时间)是:Schneider, P.J., Eberly, D.H., 2003 年出版的《Geometric tools for computer graphics》,Morgan Kaufmann 出版社,绝对是不可或缺的神作
My goto, which has literally saved me weeks of banging my head against a wall, is: Schneider, P.J., Eberly, D.H., 2003. Geometric tools for computer graphics, Morgan Kaufmann Publishers indispensable
…读 Eberly 的书更能充分利用时间,而且数学部分讲得好得多。O'Rourke 写的《Computational Geometry in C》虽然很棒,但对于几乎所有的游戏开发用途来说都有点太偏学术了。《Geometric Tools for Computer Graphics》在我的书桌上有一席之地,做图形学工作以及 CAD 软件开发时非常管用。它确实会讲究你在图形学中会用到的线性代数的那种严谨性。不…
…Eberly books are a much better use of time, and actually explore the math much better. Computational Geometry in C by O'Rourke is wonderful, but a bit academic for almost any game development purposes. Geometric Tools for Computer Graphics has a permanent place on my desk, and was very useful when doing graphics work as well as CAD software stuff. It actually bothers with some of the rigor of the linear algebra you'll use in graphics. Not…