《Android 游戏开发入门》封面

Android 游戏开发入门

Beginning Android games

Mario Zechner · 初版 2011 年

4人推荐
4位读者提及
4次提及

提供有关为 Android 平台开发多种游戏应用程序的指导信息。

Hacker News 上怎么说

  • 出现的另一份收入报告来自一个直接照抄了 Mario Zechner《Beginning Android Games》里《太空侵略者》游戏代码的人。这本书是开发 Android 游戏极佳的入门书。显然那家伙一个月能赚 1500 多美元,其中 1/3 来自 AdMob,剩下的来自一家更具侵入性的移动广告公司。看起来…

    One of the other income reports that shows up is from someone who copied code for a Space Invaders game verbatim from Mario Zechner's, "Beginning Android Games". It's a great starting point for starting Android Games. Apparently the guy is making over $1.5k per month with 1/3rd from AdMob and the remaining from a more intrusive mobile ad company. It looks like…

  • …有活跃的 Android 专职博主吗?这些神仙人物常去哪些据点交流?你本人难道其实是个 Android(机器人)吗?我读过并崇拜 O'Reilly 的《Programming Android》,也很喜欢 Mario Zechner 的《Beginning Android Games》,把它当成各类游戏相关主题的参考书,包括效率和避免 GC。独立游戏开发圈子很棒,但我似乎错过了专注 Android 的那部分……

    …active Android-specific bloggers? Are there watering holes frequented by these mythical beasts? Are you in fact an Android? I've read and revere O'Reilly's Programming Android and love Mario Zechner's Beginning Android Games as a reference on all sorts of game-related topics including efficiency and GC avoidance. The indie game dev scene is awesome, but I seem to be missing out on the part that concentrates on Android...…

  • 我翻看《Beginning Android Games》这本书(http://www.apress.com/9781430230427)有一阵子了,15 刀买下来简直血赚。从 OpenGL 基础到针对老旧 Android 设备的优化,它全给讲透了。这似乎是 Apress 作出的回应…

    I've been going through the book Beginning Android Games: http://www.apress.com/9781430230427 for a while and for $15 it's a freaking steal. It explains everything from basics of OpenGL to optimizing for old Android devices. This seems to be Apress's response…

  • 哎呀——我脸红了。我的意思是你为它付出了很多极棒的心血。向其他重要的贡献者致歉!无论如何,多谢了!我读过你的书(《Beginning Android Games》)也用过 libgdx(虽然没做出过任何成品或发布过东西),两个我都非常喜欢!

    D'oh - I'm blushing. What I meant was that you do much awesome work on it. My apologies to the other important contributors! In any case, thanks! I've read your book (Beginning Android Games) and used libgdx (though nothing finished or published) and enjoyed both!

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