如果你读过《游戏特征论》(Characteristics of Games)[1]或者看过理查德·加菲尔德的一些演讲[2],他在这个话题上有过相当详细的阐述。他用了随机国际象棋(rando-chess)的例子,跟你的例子非常类似。引用下面第2条的内容:“这个玩具游戏的例子……
If you read 'Characteristics of Games'[1] or watch some talks[2] by Richard Garfield he elaborates quite a bit on this topic. He uses the example of rando-chess, which is very similar to your example. Quoting #2 below: "The toy game example…
如果你读过《游戏特征论》(Characteristics of Games)[1]或者看过理查德·加菲尔德的一些演讲[2],他在这个话题上有过相当详细的阐述。他用了随机国际象棋(rando-chess)的例子,跟你的例子非常类似。引用下面第2条的内容:“这个玩具游戏的例子……
If you read 'Characteristics of Games'[1] or watch some talks[2] by Richard Garfield he elaborates quite a bit on this topic. He uses the example of rando-chess, which is very similar to your example. Quoting #2 below: "The toy game example…
加菲尔德、埃利亚斯和古切拉合著的《游戏特征论》(Characteristics of Games)是一部很好的入门奠基之作。
Garfield, Elias, and Gutschera's Characteristics Of Games is a good foundation.
这太搞笑了,因为这完全就是埃利亚斯和加菲尔德在他们的游戏设计巨著《游戏特征论》(The Characteristics Of Games)中探讨的那类事情。
It's funny because it's the exact sort of thing Elias and Garfield wrote about in their magnum opus on game design The Characteristics Of Games.