
游戏编程大师的技巧
Tricks of the game-programming gurus
André LaMothe · 初版 1994 年
5人推荐
12位读者提及
16次提及
为什么值得读
- 包含大量能直接运行和试错的优秀代码示例
- 从第一性原理展示游戏各个部件如何协同工作
- 启发了许多在早期DOS时代自学编程的开发者
Hacker News 上怎么说
正在加载完整评论……

Tricks of the game-programming gurus
André LaMothe · 初版 1994 年
正在加载完整评论……
我在90年代读了 Andre LaMothe 的《Tricks of the Game Programming Gurus》后就开始在 DOS 下做游戏开发了,所以听我接下来的建议时请记住这一点。这取决于你想做什么。如果你想写游戏代码是因为觉得编程本身很有趣,那就从小处着手……
I started doing game dev in DOS after reading Tricks of the Game Programming Gurus by Andre LaMothe in the 90s, so keep that in mind for the following advice. Depends on what you want to do. If you want to code games because you find the programming aspect interesting, start small…
……比我当时手头的 BASIC 版本更高级。没有互联网,我根本没办法搞清楚问题出在哪,所以经历了一大堆试错。我最美好的回忆之一就是终于买到了 Andre LaMothe 的《Tricks of the Game Programming Gurus》。我记得拿到书的第一天就几乎读完了整本,把里面那些超棒的代码示例全试了一遍。这是我第一次真正看到真实的游戏是怎么做出来的。它基本上……
…of BASIC than what I had. Without the internet there wasn't really any way for me to figure out what the problem was so there was plenty of trial and error. One of my best memories was finally buying Tricks of the Game Programming Gurus by Andre LaMothe. I remember reading almost the whole book the first day I got it and trying out all the great code examples. This was the first time I really saw how real games were made. It basically…
作为当年一个喜欢电视游戏和电脑游戏的小孩,Andre LaMothe 的《Tricks of the Game Programming Gurus》[0]彻底震撼了我。它把那些我见识过的神奇玩意儿,或多或少从第一性原理[1]出发,向我展示了它们是如何组合在一起的……
Tricks of the Game Programming Gurus by Andre LaMothe[0] blew my mind as a young kid who liked video and computer games. It took all this amazing stuff I was seeing and from more-or-less first principles[1] showed me how it all came together…
Andre LaMothe 之前写的那本《Tricks of the Game Programming Gurus》,对我来说简直改变了人生。它出版时我正读高二末或高三初。我继父当时有一台 386/20,后来换成了 486/33,还有个 Borland C 编译器和一个普通的……
Andre LaMothe's prior book, Tricks of the Game Programming Gurus, was literally life changing for me. I was in my late junior or early senior year of high school when it came out. My stepfather had a 386/20 and then later a 486/33, a Borland C compiler, and a generic…
我只想说 Andre Lamothe 这个人有多好。我在1994年拿到了《Tricks of the Game Programming Gurus》。不过当时我们买不起电脑,所以整个94年夏天我就是一遍又一遍地读它。我一点 C 语言都不懂,全凭自己瞎琢磨硬推。效果不算太好……
I just want to point out how good of a dude Andre Lamothe is. I got "Tricks of the Game Programming Gurus" in 1994. We couldn't afford a computer though so I'd just read through it over and over through the summer of 94. I didn't understand C at all, so I just kinda reasoned my way through it. Not great…
哇,这让我想起90年代中期搞懂了光线投射(ray-casting,当然还有玩《Doom》)之后写过一个非常类似的引擎。当时有一本把整个流程讲得很透彻的好书叫《Tricks of the Game Programming Gurus》,我那时候为了得到它真的愿意付出一切!
Wow, this reminds me of writing a very similar engine in the mid 90s after learning about ray-casting (and playing Doom of course). There was a very good book which covered the whole process called "Tricks of the Game Programming Gurus", which I would have killed for at the time!