
基于物理的渲染
Physically Based Rendering
Matt Pharr、Greg Humphreys、Wenzel Jakob · 初版 2004 年
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为什么值得读
- 曾获奥斯卡奖且属于文学化编程的典范
- 涵盖计算机图形学领域前沿水准的技术架构
- 附带业界先进水准的开源渲染器完整实现
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Physically Based Rendering
Matt Pharr、Greg Humphreys、Wenzel Jakob · 初版 2004 年
正在加载完整评论……
…graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... 如果你喜欢那种风格的话,这本更偏向大学教材,不过 WebGL 那本门槛更低、也没那么枯燥。# Physically Based Rendering & Real-Time Rendering 这两本探讨了计算机图形学中一些最前沿的技术。我不敢说自己全都精读过,但就我所见,它们内容非常扎实。https://www.amazon.com/Computer-Graphics-Principles-Practice...…
…graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... This is more of college textbook if you'd prefer that but the WebGL one is more accessible and less dry. # Physically Based Rendering & Real-Time Rendering These discuss some state of the art techniques in computer graphics. I'm not going to claim to have really read them but from what I've seen they are very solid. https://www.amazon.com/Computer-Graphics-Principles-Practice...…
…会议:https://www.youtube.com/watch?v=Av0PQDVTP4A 你可以用任何语言写文学编程(literate program),比如用 HTML:http://axiom-developer.org/axiom-website/litprog.html 里面有一些“黄金标准”级别的文学编程作品:Pharr 和 Humphreys 写的《Physically Based Rendering》还得过奥斯卡奖。《Lisp in Small Pieces》包含了一个完整的 Lisp 实现,连解释器和编译器都有。那本《Implementing Elliptic Curve Cryptography》…
…conference: https://www.youtube.com/watch?v=Av0PQDVTP4A You can write a literate program in any language, for instance, in HTML: http://axiom-developer.org/axiom-website/litprog.html There are some "gold standard" literate programs: "Physically Based Rendering" by Pharr and Humphreys won an academy award. "Lisp in Small Pieces" contains a complete lisp implementation including the interpreter and compiler. The book "Implementing Elliptic Curve Cryptography"…
计算机图形学:[1a, 1b, 1c]《计算机图形学:原理与实践》系列 [2]《基于物理的渲染》(Physically Based Rendering)[3]《实时渲染》(Real-Time Rendering)--- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b] https://www.amazon.com/Computer-Graphics-Principles-Practice... [1c] https://www.amazon.com/Computer-Graphics-Principles-Practice... [2]…
Computer Graphics: [1a, 1b, 1c] Computer Graphics, Principles and Practice Series [2] Physically Based Rendering [3] Real Time Rendering --- [1a] https://www.amazon.com/Computer-Graphics-Principles-James-Fo... [1b] https://www.amazon.com/Computer-Graphics-Principles-Practice... [1c] https://www.amazon.com/Computer-Graphics-Principles-Practice... [2]…
这取决于你想钻研得多深……网上有海量的链接,但如果你是动真格的(写渲染器这事其实挺让人上瘾的),那就去搞一本“光线追踪/渲染圣经”:《Physically Based Rendering》,作者是 Matt Pharr 和 Greg Humphreys。网上还有大把免费公开的前沿技术研究论文可读。
Depends how far you want to take it... There's plenty of links on the web, but if you're really serious (it can be quite addictive writing one), get hold of the "Raytracing/Rendering bible" : Physically Based Rendering by Matt Pharr and Greg Humphreys. There's also a plethora of research freely available with cutting edge techniques to read.
…可比读一本成功学书籍费劲多了:http://www.amazon.com/Programming-Environment-Addison-Wesley... http://www.amazon.com/TCP-IP-Illustrated-Implementation-Vol/... http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
…is much more effort than reading a self-help book: http://www.amazon.com/Programming-Environment-Addison-Wesley... http://www.amazon.com/TCP-IP-Illustrated-Implementation-Vol/... http://www.amazon.com/Physically-Based-Rendering-Second-Edit...
…Marschner 写的书,或者是 Foley 和 Van Dam 写的《Computer Graphics: Principles & Practices》。一旦你搞懂了计算机图形学的基础,尤其是着色(shading)和光线追踪,我推荐去读 Pharr 和 Humphreys 写的《Physically Based Rendering: From theory to implementation》,这是一本神书,把照片级真实感渲染的前沿技术讲得透透的。一旦你理解了基于物理的渲染、路径…
…Marschner or "Computer Graphics: Principles & Practices" by Foley and Van Dam. Once you understand the basics of computer graphics and especially of shading and ray tracing, I'd recommend picking up "Physically Based Rendering: From theory to implementation" by Pharr and Humphreys which is an excellent book that explains the State of the Art of photorealistic rendering. Once you understand how physically based rendering, path…