
说服性游戏
Persuasive games
Ian Bogost · 初版 2007 年
3位读者提及
4次提及
“电子游戏既是一种表达媒介,也是一种说服媒介;它们呈现了现实与虚构系统的运行方式,并邀请玩家与这些系统互动并作出评判。在这项开创性的分析中,Ian Bogost 审视了电子游戏构建论点和影响玩家的方式。借鉴拥有2500年历史的修辞学(即说服性表达的研究),Bogost 分析了修辞学在一般软件、特别是在电子游戏中的独特作用。媒介研究领域已经在分析视觉修辞学,即运用图像和视觉表象的艺术
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……它之所以“有效”,只是人类心理机制自带漏洞的不幸产物,因此更贴切的叫法应该是“剥削软件”(exploitationware)。需要说明的是,Bogost 多年来一直致力于把严肃游戏/劝导式游戏作为揭露系统机制的一种手段。在他看来,让用户通过与这些系统交互来达到劝导或教育的目的,是一种更具启发性的体验。[1] http://www.gamasutra.com/view/feature/6366/persuasive_games_...
…That it "works" is an unfortunate product of our psychological wiring, and is thus more aptly described as "exploitationware." It's important to note that Bogost has worked for many years on serious/persuasive games as a means of exposing systems. Allowing users to interact with those systems as a means of persuasion or education is, as far as he's concerned, a more enlightening experience. [1] http://www.gamasutra.com/view/feature/6366/persuasive_games_...
……世界——它们纯粹是作者想象出来的产物。”“过程修辞”(Procedural Rhetoric)[1] 的概念反驳了对游戏的这种看法。“‘过程修辞’这个术语是 Ian Bogost 在他的著作《劝导式游戏:视频游戏的表达力量》(Persuasive Games: The Expressive Power of Videogames)中提出的。Bogost 将过程修辞定义为‘一种通过基于规则的表征与交互来进行劝导的艺术,而非依赖口头语言、文字、图像或……’
…world—they are simply figments of the author's imagination." The concepts of Procedural Rhetoric[1] argues against this view of games. "The term "procedural rhetoric" was developed by Ian Bogost in his book Persuasive Games: The Expressive Power of Videogames. Bogost defines procedural rhetoric as "the art of persuasion through rule-based representations and interactions, rather than the spoken word, writing, images, or…
……Version 666 (motb) [绝无虚假!] 版权所有 (C) 1997, Maxis。Project X 由 Will Wright 设计,Jamie Doornbos、Eric Bowman、Jim Mackraz 和 Don Hopkins 共同编程。---- Ian Bogost,《劝导式游戏:视频游戏的表达力量》(Persuasive Games: The Expressive Power of Videogames)。过程修辞。https://en.wikipedia.org/wiki/Procedural_rhetoric 过程修辞或模拟修辞[1]是一种修辞学概念,它解释了人们如何……
…Version 666 (motb) [No Shit!] Copyright (C) 1997, Maxis. Project X was designed by Will Wright, and programmed by Jamie Doornbos, Eric Bowman, Jim Mackraz, and Don Hopkins. ---- Ian Bogost, Persuasive Games: The Expressive Power of Videogames. Procedural rhetoric. https://en.wikipedia.org/wiki/Procedural_rhetoric Procedural rhetoric or simulation rhetoric[1] is a rhetorical concept that explains how people…
>在 2007 年出版的《劝导式游戏》(Persuasive Games)中,视频游戏设计师兼教授 Ian Bogost 创造了“过程修辞”一词,用来描述利用机制来进行劝服的做法,他发现早在……时期的视频游戏中就存在这种做法了。
>In “Persuasive Games,” published in 2007, the video-game designer and professor Ian Bogost coined the term “procedural rhetoric” to describe the use of mechanics for persuasion, which he’d seen in video games going back to…