布伦达·布拉斯韦特是《巫术》(Wizardry)系列电子游戏的负责人,如果你年纪大到玩过这个系列的话。她还在游戏设计教学方面做了大量工作,你可能会喜欢《游戏设计师挑战集》(Challenges for Game Designers),这是她和伊恩·施赖伯合著的。更多信息:http://en.wikipedia.org/wiki/Brenda_Brathwaite
Brenda Brathwaite is the responsible for the Wizardry videogame series, if you're old enough to have played them. She also has done extensive work in teaching game design, you might like Challenges for Game Designers, which she co-authored with Ian Schreiber. More info: http://en.wikipedia.org/wiki/Brenda_Brathwaite
…don't know how to make a game, where does the knowledge come from? If you're at the stage where you feel like you don't know how to make a game, you might find value in doing the exercises from the book "Challenges for Game Designers" by Brathwaite & Schreiber.
The three books I've read and then gone back to over the years are: - Brenda Romero (credited on the book as Brenda Braithwaite) and Ian Schreiber's Challenges for Game Designers[1], which uses a series of design exercises to illustrate concepts like balancing and mechanical loops, and at least from a cursory glance at the Riot curriculum is very similar in structure to it. The…
我想补充几本:- 《游戏玩则》(Rules of Play)http://mitpress.mit.edu/books/rules-play - 《游戏设计师挑战集》(Challenges for Game Designers)http://books.google.com/books/about/Challenges_for_Game_Desi... - 《游戏设计艺术》(The Art of Game Design)http://artofgamedesign.com/
I'd add: - Rules of Play http://mitpress.mit.edu/books/rules-play - Challenges for Game Designers http://books.google.com/books/about/Challenges_for_Game_Desi... - The Art of Game Design http://artofgamedesign.com/
…struggling with making art. It specifically focuses on vector art, and pixel art might be more suitable, for that https://lospec.com/ links to many tutorials. For game design process Game Design Workshop and Challenges for Game Designers are good books that cover process comprehensively (TLDR is quick concept, prototype, play test, refine).
布伦达·布拉斯韦特是《巫术》(Wizardry)系列电子游戏的负责人,如果你年纪大到玩过这个系列的话。她还在游戏设计教学方面做了大量工作,你可能会喜欢《游戏设计师挑战集》(Challenges for Game Designers),这是她和伊恩·施赖伯合著的。更多信息:http://en.wikipedia.org/wiki/Brenda_Brathwaite
Brenda Brathwaite is the responsible for the Wizardry videogame series, if you're old enough to have played them. She also has done extensive work in teaching game design, you might like Challenges for Game Designers, which she co-authored with Ian Schreiber. More info: http://en.wikipedia.org/wiki/Brenda_Brathwaite
……不知道怎么做游戏,那知识从哪儿来?如果你正处于感觉自己不知该如何下手的阶段,跟着布拉斯韦特和施赖伯合著的《游戏设计师挑战集》做做练习,可能会大有收获。
…don't know how to make a game, where does the knowledge come from? If you're at the stage where you feel like you don't know how to make a game, you might find value in doing the exercises from the book "Challenges for Game Designers" by Brathwaite & Schreiber.
多年来我读过且常常重温的三本书是:- 布伦达·罗梅罗(书上署名为布伦达·布莱斯威特)与伊恩·施赖伯的《游戏设计师挑战集》[1],它通过一系列设计练习来解释数值平衡和机制循环等概念,至少粗略一看,它的结构和 Riot 的课程极其相似。……
The three books I've read and then gone back to over the years are: - Brenda Romero (credited on the book as Brenda Braithwaite) and Ian Schreiber's Challenges for Game Designers[1], which uses a series of design exercises to illustrate concepts like balancing and mechanical loops, and at least from a cursory glance at the Riot curriculum is very similar in structure to it. The…
我想补充几本:- 《游戏玩则》(Rules of Play)http://mitpress.mit.edu/books/rules-play - 《游戏设计师挑战集》(Challenges for Game Designers)http://books.google.com/books/about/Challenges_for_Game_Desi... - 《游戏设计艺术》(The Art of Game Design)http://artofgamedesign.com/
I'd add: - Rules of Play http://mitpress.mit.edu/books/rules-play - Challenges for Game Designers http://books.google.com/books/about/Challenges_for_Game_Desi... - The Art of Game Design http://artofgamedesign.com/
……为做美术发愁。它专门讲矢量美术,像素美术可能更合适,关于这个 https://lospec.com/ 链接到了很多教程。至于游戏设计流程,《游戏设计工坊》(Game Design Workshop)和《游戏设计师挑战集》都是全面介绍流程的好书(TLDR:快速概念构思、做原型、游玩测试、迭代打磨)。
…struggling with making art. It specifically focuses on vector art, and pixel art might be more suitable, for that https://lospec.com/ links to many tutorials. For game design process Game Design Workshop and Challenges for Game Designers are good books that cover process comprehensively (TLDR is quick concept, prototype, play test, refine).