…https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst... HN 自家坛友 @munificent 写的一本探讨游戏设计中最核心设计模式的书。很棒的书,在游戏之外也同样适用。# Game Engine Architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... 这本更偏大学教材……
…https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst... HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games. # Game engine architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... This is more of college…
……依然受用,所以桌上摆一本《Computer Graphics: Principles and Practice》也挺显门面的。Moller/Haines 的《Real Time Rendering》和 Pharr 的《Physically Based Rendering》都极为出色。Gregory 的《Game Engine Architecture》以及 Lengyel 的《Mathematics for 3D Game Programming and Computer Graphics》很可能对你也非常有用且对口。在线资源方面,免费的 https://learnopengl.com/……
…still valid, so even a copy of Computer Graphics: Principles and Practice will look fine on your desk. "Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent. "Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well. Online resources, the free https://learnopengl.com/…
作为一名刚开始涉足游戏领域的资深开发,我觉得 Jason Gregory 的《Game Engine Architecture》既实用又高质量。噢,看起来好像马上要出第二版了 http://www.amazon.com/dp/1466560010
As a senior dev who's just started to dabble in games I've found Game Engine Architecture by Jason Gregory to be very useful and high quality. Oh looks like there's a second edition coming out at some point http://www.amazon.com/dp/1466560010
Jason Gregory 的《Game Engine Architecture》。它就像是一本大合集,装满了学校没教过、非游戏岗位上也接触不到的所有游戏编程干货。不论你是要自研引擎还是只是用现有引擎,我都认为这本……
Game Engine Architecture by Jason Gregory It's like a collection of all the game programming stuff they didn't teach me at school, nor at my non-game jobs. Whether you're writing an engine or just using one, I consider this…
我把 Jason Gregory 的《Game Engine Architecture》从头到尾读完了,强烈推荐给想入行游戏开发的新人。Gregory 是顽皮狗(《神秘海域》系列)的开发者。http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
I read Jason Gregory's "Game Engine Architecture" cover-to-cover and I'd highly recommend it for someone new to the industry who's interested in learning about game development. Gregory is a developer at Naughty Dog (Uncharted series). http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
…https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst... HN 自家坛友 @munificent 写的一本探讨游戏设计中最核心设计模式的书。很棒的书,在游戏之外也同样适用。# Game Engine Architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... 这本更偏大学教材……
…https://www.amazon.com/Game-Programming-Patterns-Robert-Nyst... HN's own @munificent wrote a book discussing the most important design patterns in game design. Good book applicable beyond games. # Game engine architecture https://www.amazon.com/Engine-Architecture-Second-Jason-Greg... # Computer graphics: Principles and Practice https://www.amazon.com/Computer-Graphics-Principles-Practice... This is more of college…
……依然受用,所以桌上摆一本《Computer Graphics: Principles and Practice》也挺显门面的。Moller/Haines 的《Real Time Rendering》和 Pharr 的《Physically Based Rendering》都极为出色。Gregory 的《Game Engine Architecture》以及 Lengyel 的《Mathematics for 3D Game Programming and Computer Graphics》很可能对你也非常有用且对口。在线资源方面,免费的 https://learnopengl.com/……
…still valid, so even a copy of Computer Graphics: Principles and Practice will look fine on your desk. "Real Time Rendering" by Moller/Haines and "Physically Based Rendering" by Pharr are excellent. "Game Engine Architecture" by Gregory and "Mathematics for 3D Game Programming and Computer Graphics" by Lengyel will probably prove very useful and relevant to you as well. Online resources, the free https://learnopengl.com/…
作为一名刚开始涉足游戏领域的资深开发,我觉得 Jason Gregory 的《Game Engine Architecture》既实用又高质量。噢,看起来好像马上要出第二版了 http://www.amazon.com/dp/1466560010
As a senior dev who's just started to dabble in games I've found Game Engine Architecture by Jason Gregory to be very useful and high quality. Oh looks like there's a second edition coming out at some point http://www.amazon.com/dp/1466560010
Jason Gregory 的《Game Engine Architecture》。它就像是一本大合集,装满了学校没教过、非游戏岗位上也接触不到的所有游戏编程干货。不论你是要自研引擎还是只是用现有引擎,我都认为这本……
Game Engine Architecture by Jason Gregory It's like a collection of all the game programming stuff they didn't teach me at school, nor at my non-game jobs. Whether you're writing an engine or just using one, I consider this…
我把 Jason Gregory 的《Game Engine Architecture》从头到尾读完了,强烈推荐给想入行游戏开发的新人。Gregory 是顽皮狗(《神秘海域》系列)的开发者。http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
I read Jason Gregory's "Game Engine Architecture" cover-to-cover and I'd highly recommend it for someone new to the industry who's interested in learning about game development. Gregory is a developer at Naughty Dog (Uncharted series). http://www.amazon.com/Game-Engine-Architecture-Jason-Gregory...
目前读了3本:1. 《Elements of Computing Systems》 2. 《On Lisp》 3. 《Game Engine Architecture》 编辑:2 -> 3
3 so far: 1. Elements of Computing Systems 2. On Lisp 3. Game Engine Architecture Edit: 2 -> 3