
游戏设计艺术
The Art of Game Design
Jesse Schell · 初版 2008 年
35人推荐
48位读者提及
54次提及
为什么值得读
- 灵感丰富常让人忍不住立刻动手设计
- 提供把游戏视为玩具等多维度观察透镜
- 深入探讨乐趣体验的艺术与科学原理
本书由世界顶尖游戏设计师倾力打造,系统呈现了游戏设计的基础原理。通过深入探索游戏设计这片独特领域,本书展示了棋盘游戏、卡牌游戏和体育运动中所运用的基本心理学原则,如何同样在顶级电子游戏中发挥作用。作者为读者提供了 100 多个发人深省的问题清单,供其自查以改善游戏品质。这些问题涵盖了来自心理学、建筑学、音乐、视觉设计、电影、软件工程、主题公园设计、数学、谜题设计以及人类学等诸多领域的独到见解。
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……第一次看的时候。因为每看几页我就忍不住放下书去搞自己的设计,书里那惊人的智慧带来的灵感简直把我淹没了。这本书就是《游戏设计艺术》,也是我最珍视的书之一。https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466... 还有一本极其重要的书,讲的是如何追逐梦想而不至于深陷于复杂的泥潭……
…read the first time. That's because every few pages I couldn't resist putting it down and working on my designs because I was so overwhelmed with inspiration from its amazing wisdom. The book is the Art of Game Design, and it's one of my most prized books. https://www.amazon.com/Art-Game-Design-Lenses-Second/dp/1466... Another vitally important book about chasing your dream without getting bogged down in complexity…
……把少数几家公司的成功经验过度泛化固然是个错误,但如果我们完全不尝试归纳总结,又怎么可能有进步的希望?我想引用 Jesse Schell 那本超棒的书《游戏设计艺术》里一个叫“等待门捷列夫”的章节:遗憾的是,目前并没有“游戏设计的统一理论”,也没有能教我们如何做出好游戏的简单公式。那我们还能……
…mistake to generalise too much from the success of a few companies, but if we're not trying to generalise at all, what hope do we have of improvement? I'd like to quote from a really fantastic book, The Art of Game Design by Jesse Schell, a section called "Waiting for Mendeleev": Unfortunately, at present, there is no “unified theory of game design,” no simple formula that shows us how to make good games. So what can…
这让我想起 Jesse Schell 的神作《游戏设计艺术:透视镜的视角》[1][2] 里的一个章节。他建议偶尔把游戏当成玩具来思考。“玩具透镜:使用这个透镜时,别去想你的游戏好不好玩,而是开始思考……
This reminds me a lot of a chapter in Jesse Schell's awesome book, The Art of Game Design: A Book of Lenses.[1][2] He recommends occasionally thinking about a game as a toy. "The Lens of The Toy: To use this lens, stop thinking about whether your game is fun to play, and start thinking about…
……光这一部分就值回票价了。这里有一小段摘录:http://amberbaldet.com/uploads/little-harmonic-labrynth.html 另一本真正彻底改变了我的书是 Jesse Schell 的《游戏设计艺术》。还有尼尔·斯蒂芬森的《飞越修道院》,也是一本非常值得一读、能开阔视野的科学读物。沃尔夫勒姆的《一种新科学》也挺好玩的。不过目前为止我最宝贵的……
…was worth the price of admission alone. A small segment of that is here: http://amberbaldet.com/uploads/little-harmonic-labrynth.html Another book which I did find truly transformative include "The Art of Game Design" by Jessie Schell. Also Anathem, by Neal Stephenson, is also a very worthwhile mind-broadening scientific read. A New Kind of Science by Wolfram is also quite a bit of fun. But by far my most prized…
可能有点高深或者偏学术,但 Jesse Schell 的《游戏设计艺术》确实是一部不可多得的宝藏,它深入剖析了设计“有趣”体验的艺术与科学。
Might be a bit advanced or too academic, but The Art of Game Design by Jesse Schell is a great resource that really goes into the art and science of designing "fun" experiences.
对我来说,有几本是我特别喜欢的:* Jesse Schell 的《游戏设计艺术》。可能是我读过最好的书之一,即使对不做游戏的人来说,也写得非常棒。* 奥斯特瓦德和皮尼厄的《商业模式新生代》。算是比较好的一部……
For me, I had a few that I really liked: * The Art of Game Design by Jesse Schell. Probably one of the best books I've read, even for people who don't want to make games, it was really good. * Business Model Generation by Osterwalder and Pigneur. One of the better…