《游戏开发者的AI》封面

游戏开发者的AI

AI for Game Developers

David M. Bourg、Glenn Seemann · 初版 2004 年

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3位读者提及
3次提及

Hacker News 上怎么说

  • 去看看这本:《游戏开发者的AI》(AI for Game Developers)http://shop.oreilly.com/product/9780596005559.do

    Check out: "AI for Game Developers " http://shop.oreilly.com/product/9780596005559.do

  • ……我觉得挺适合做参考,而且对效用AI(utility-based AI)讲解得很透彻。(如果你喜欢效用AI,我也推荐 David "Rez" Graham 写的任何内容,他目前是 EA 的首席 AI 程序员,负责《模拟人生》。)3. David M. Bourg 写的《游戏开发者的AI》(在 Orkin 的主页上):我喜欢这本书里讲神经网络的章节。尽管现在看有点年头了,但依然是我见过的在游戏领域讲得最好的。(我会推荐…

    …reference, I feel, but covers utility-based AI very well. (If you like utility-based AI I'd also recommend anything written by David "Rez" Graham, currently a lead AI programmer at EA working on The Sims.) 3. AI For Game Developers, by David M. Bourg (on Orkin's page): I like the section on neural networks from this book. It's the best I've seen in the context of games, even though it's a bit old at this point. (I would recommend…

  • ……多年后。矩阵乘法在游戏引擎或图像处理等领域都有应用。比较复杂的算法例子之一,就是用于移动物体的基于势能的拦截算法(出自 O'Reilly 的《游戏开发者的AI》)。

    …years later. Matrix multiplications are for example used in game engines or in image processing. One example of rather complex algorithm is potential based interception algorithms for moving objects (Ai for Game Developers - O'Reilly).

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