《游戏感》封面

游戏感

Game feel

Steve Swink · 初版 2008 年

6人推荐
8位读者提及
9次提及

Hacker News 上怎么说

  • ……关于游戏并且同样探讨心流(flow)的其他优秀读物,可以在 Jesse Schell 的书(http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694...)或者 Steve Swink 的书(http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann...)里找到。(edit: 还没喝咖啡呢)

    …other great literature on games that also discuss flow can be found in Jesse Schell's book (http://www.amazon.com/Art-Game-Design-book-lenses/dp/0123694...) or in Steve Swink's book (http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann...). (edit: no coffee yet)

  • 成功的游戏物理实现,往往跟逼真的模拟关系不大,更多关乎的是“感觉”(sensation)。对深入研究感兴趣的人,推荐去读读 Steve Swink 的《Game Feel》[0] [0] https://www.amazon.com/Game-Feel-Designers-Sensation-Kaufman...

    Successful implementations of game physics often has far less to do with realistic simulation and far more to do with sensation. For anybody interested in diving deep, pick up Game Feel by Steve Swink[0] [0] https://www.amazon.com/Game-Feel-Designers-Sensation-Kaufman...

  • Tynan Sylvester(《Rimworld》作者)写的《Designing Games》和 Steve Swink 的《Game Feel》都是较新的讲高阶游戏设计概念的书,尽管它们并没有专门聚焦在世界观构建(world building)上。

    "Designing Games" by Tynan Sylvester (creator of Rimworld), and "Game Feel" by Steve Swink, are both more recent books about high-level game design concepts, though they don't specifically focus on world building.

  • 关于游戏设计,以下任何一本或全部都很容易上大多数榜单:- Tracy Fullerton 的《Game Design Workshop》- Jesse Schell 的《Art of Game Design A Book of Lenses》- Steve Swink 的《Game Feel》- Scott Rogers 的《Level Up》- Skaff 等人的《Characteristics of Games》- Raph Koster 的《A Theory of Fun》- Joris Dormans & Ernest Adams 的《Game Mechanics: Advanced Game Design》,这本刚出版…

    For game design, any or all of these will easily be in most top lists: - Tracy Fullerton's Game Design Workshop - Jesse Schell's Art of Game Design A Book of Lenses - Steve Swink's Game Feel - Scott Rogers' Level Up - Skaff & others' Characteristics of Games - Raph Koster's A Theory of Fun - Joris Dormans & Ernest Adams' Game Mechanics: Advanced Game Design This one was just published…

  • 感觉缺少游戏设计的书,我的推荐如下:Game Feel - Steve Swink - 2008;The Art of Game Design a Deck of Lenses - Jesse Schell - 2014;101 Things I Learned in Architecture School - Matthew Frederick - 2007;Writing for Games: Theory & Practice - Hannah…

    Missing any Game Design books so my picks: Game Feel - Steve Swink - 2008 The Art of Game Design a Deck of Lenses - Jesse Schell - 2014 101 Things I Learned in Architecture School - Matthew Frederick - 2007 Writing for Games: Theory & Practice - Hannah…

  • ……做完之后,我——作为一个玩家——会觉得那款游戏比第一种 TCP 的情况更靠谱。(游戏,以及广义上的实时交互界面,有一些很有意思的特质,我觉得 Steve Swink 的《Game Feel》写得很透彻)。

    …done, I -- the player -- will feel like that game is more reliable than the first TCP case. (Games, and real-time interfaces in general, have some interesting aspects that I think is well covered in Game Feel by Steve Swink).

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