《交互式计算机图形学原理》封面

交互式计算机图形学原理

Principles of Interactive Computer Graphics

William Newman · 初版 1979 年

3人推荐
6位读者提及
6次提及

Hacker News 上怎么说

  • 唉,纯纯用软件实现的 3D 图形学经典参考大部头一直都是 Foley 和 Van Dam 的《计算机图形学原理与实践 C语言版》(Computer Graphics: Principles and Practice in C)[1],紧随其后的就是 Newman 和 Sproull 的《交互式计算机图形学原理》(Principles of Interactive Computer Graphics)[2]。再后面是 Graphics Gems 系列,接着是 Watt 同名的《三维计算机图形学》(3D Computer Graphics)[3] 和 Möller 与 Haines 写的《实时渲染》(Real Time Rendering)[4]。全都是绝妙的神作,而且……

    Sigh, the canonical reference on 3D graphics "in software" has been the Foley and Van Dam tome "Computer Graphics: Principles and Practice in C" [1], followed closely by "Principles of Interactive Computer Graphics" [2] by Newman and Sproul. Followed closely by the Graphics Gems series, and then Watt's eponymous "3D Computer Graphics" [3] and "Real Time Rendering" [4] by Moller and Haines. All wonderful texts and…

  • 不太确定层主指的具体是哪本书,但 Newman 和 Sproull 写的《交互式计算机图形学原理》(Principles of Interactive Computer Graphics,1979年版,不过我是在 81 年买的学生版,对我年轻时影响极大)在贝塞尔曲线那一章里提到了它与雷诺汽车(Renault)的渊源——其中很多……

    Not sure about the specific text the parent had in mind but "Principles of Interactive Computer Graphics" by Newman and Sproull (1979, but I bought it in '81 in the student edition and it influenced me a lot in my youth) made a bit of the connection with Renault in the chapter on Bezier Curves - many of…

  • 我没从更现代的角度重新审视过《交互式计算机图形学原理》(Principles of Interactive Computer Graphics),但当年它绝对称得上圣经。一本好书。

    I haven't reconsidered "Principles of Interactive Computer Graphics" from a more modern perspective, but it sure was a bible. Great book.

  • ……https://medium.com/@donhopkins/pie-menus-936fed383ff1#8546 >饼状菜单(Pie Menus)的历史 >Neil Wiseman、Lemke 和 Hiles 在 1969 年发表的经典论文《PIXIE》中首次提到了环形菜单,这在 Newman 和 Sproull 1979 年的开山之作《交互式计算机图形学原理》(Principles of Interactive Computer Graphics)中被引用过。那些“光标按钮(lightbuttons)”显然是基于目标区域点击的(“通过指向其中一个”来选中),而不像饼状菜单那样纯粹基于手势滑动的方向,从而形成大块扇形……

    …https://medium.com/@donhopkins/pie-menus-936fed383ff1#8546 >History of Pie Menus >The classic 1969 “PIXIE” paper by Neil Wiseman, Lemke, and Hiles had the first mention of circular menus, which was referenced in Newman and Sproull’s 1979 seminal book “Principles of Interactive Computer Graphics”. The “lightbuttons” were apparently target area based (selected “by pointing at one of them”), unlike pie menus which are based purely on the direction of the gesture, resulting in a large wedge shaped…

  • ……备忘录(标准免责声明:RenderMan 开发者,纯属个人观点,本人瞎猜,巴拉巴拉)。据我所知,RenderMan 里的行向量约定肯定是通过 Alvy Ray Smith 借鉴了 Newman 和 Sproull 的《交互式计算机图形学原理》(Principles of Interactive Computer Graphics)[1],Smith 把这种约定称为“计算机图形学范式”[2]。有趣的是,那本书似乎又是受了 Ivan Sutherland 课程资料的启发……

    …memos (Standard disclaimer: RenderMan dev, opinions my own, this is my speculation, yada yada). As best as I can tell, the row vector convention in RenderMan must have came from Newman and Sproull's "Principles of Interactive Computer Graphics" [1] by way of Alvy Ray Smith who referred to the convention as "computer graphics normal form" [2]. Interestingly, that book seems to have been inspired in turn by course material from Ivan Sutherland…

  • 澄清一下,不是要挑刺,第三位与会者是《交互式计算机图形学原理》(Principles of Interactive Computer Graphics)的作者 Bob Sproull 吗?

    Just to clarify, not trying to correct anyone here, the third attendee was Bob Sproull, author of "Principles of Interactive Computer Graphics"?

正在加载完整评论……

键盘快捷键

/
聚焦搜索框
j / k
下一本 / 上一本
Enter
打开选中的书
Esc
关闭 / 返回
g h
回到首页
g b
值得读精选
g t
历史总榜
g r
上升最快
g l
我的书架
?
显示本帮助